diff options
Diffstat (limited to 'client/player')
-rw-r--r-- | client/player/character/character.gd | 2 | ||||
-rw-r--r-- | client/player/controllable_player.gd | 1 | ||||
-rw-r--r-- | client/player/player.gd | 9 |
3 files changed, 11 insertions, 1 deletions
diff --git a/client/player/character/character.gd b/client/player/character/character.gd index c6ca9b50..224eb356 100644 --- a/client/player/character/character.gd +++ b/client/player/character/character.gd @@ -60,6 +60,8 @@ func _process(delta): play_animation(next_animation) func select_hairstyle(id: int): + if id < 0: + id *= -1 # TODO: Select customer character var target = hairstyles.keys()[id] for k in hairstyles.keys(): if k == target: diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index c4691b67..903f22c7 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -34,6 +34,7 @@ func _ready(): timer.connect("timeout", func(): game.mp.send_position(position_, rotation_) ) + super() func _process(delta): var input = Vector2(Input.get_axis("left", "right"), Input.get_axis("forward", "backwards")).normalized() diff --git a/client/player/player.gd b/client/player/player.gd index 4a5cfa6a..4806b19d 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -32,12 +32,13 @@ var bubble: ChatBubble = preload("res://player/chat_bubble.tscn").instantiate() var hand: Item = null var hand_base: Node3D = Node3D.new() +var character_idx: int var _anim_angle: float = 0.0 const HAND_BASE_POSITION: Vector3 = Vector3(0, .25, .4) -func _init(_id: int, new_name: String, pos: Vector2, _character: int, new_game: Game): +func _init(_id: int, new_name: String, pos: Vector2, new_character_idx: int, new_game: Game): add_child(character) position_ = pos name = new_name @@ -47,6 +48,12 @@ func _init(_id: int, new_name: String, pos: Vector2, _character: int, new_game: add_child(hand_base) add_child(bubble) + + character_idx = new_character_idx + + +func _ready(): + character.select_hairstyle(character_idx) func update_position(new_position: Vector2, new_rotation: float): position_ = new_position |