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-rw-r--r--client/player/controllable_player.gd14
-rw-r--r--client/player/follow_camera.gd19
2 files changed, 16 insertions, 17 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index 6e922983..65b225aa 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -24,7 +24,7 @@ const BOOST_FACTOR = 2.5
const BOOST_DURATION = 0.3
const BOOST_RESTORE = 0.5
-var onscreen_controls = preload("res://player/onscreen_controls/controls.tscn").instantiate()
+var onscreen_controls = preload ("res://player/onscreen_controls/controls.tscn").instantiate()
var facing := Vector2(1, 0)
var velocity_ := Vector2(0, 0)
@@ -58,7 +58,7 @@ func _input(_event):
chat_open = !chat_open
enable_input = !enable_input
-const MAX_DT = 1./50.
+const MAX_DT = 1. / 50.
func _process(delta):
marker.position = G.interpolate(marker.position, marker_target, delta * 30.)
while delta > 0.001:
@@ -68,7 +68,7 @@ func _process(delta):
super(delta)
func _process_movement(delta):
- var input = Input.get_vector("left", "right", "forward", "backwards") if enable_input else Vector2.ZERO
+ var input = Input.get_vector("left", "right", "forward", "backwards") if not game.menu.covered else Vector2.ZERO
var boost = Input.is_action_pressed("boost") or (Global.get_setting("latch_boost") and boosting)
input = input.rotated( - game.camera.angle_target)
if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"):
@@ -88,7 +88,7 @@ func _process_movement(delta):
position_anim = position_
rotation_anim = rotation_
-func update(dt: float,boost: bool):
+func update(dt: float, boost: bool):
direction = direction.limit_length(1.);
if direction.length() > 0.1:
self.facing = direction + (self.facing - direction) * exp( - dt * 10.)
@@ -152,8 +152,7 @@ func take_item(tile: Tile):
Input.start_joy_vibration(0, 0.1, 0.0, 0.075)
func interact():
- if not enable_input:
- return
+ if game.menu.covered: return
var tile = game.map.get_tile_instance(target)
if tile != null:
marker.set_interactive(game.get_tile_interactive(target))
@@ -168,6 +167,3 @@ func interact():
marker.set_interacting(false)
else:
marker.visible = false
-
-func set_input_enabled(b: bool):
- enable_input = b
diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd
index 70dd2a96..fd4c9d16 100644
--- a/client/player/follow_camera.gd
+++ b/client/player/follow_camera.gd
@@ -43,6 +43,7 @@ var angle_up: float = 1
var ground: Vector3
var camera_distance: float = 10.
var camera_distance_target: float = camera_distance
+var disable_input := false
func _ready():
if target == null:
@@ -51,22 +52,23 @@ func _ready():
ground = target.position
func _process(delta):
- if target != null && get_tree().root.get_node("Entry/GameMenu/IngameMenu") == null:
+ if target != null:
follow(delta)
func _input(_event):
+ if disable_input: return
if Input.is_action_just_pressed("reset"):
angle_target = 0
angle_up_target = 1
camera_distance_target = 10
func follow(delta):
- angle_target += Input.get_axis("rotate_left", "rotate_right") * (
+ if not disable_input: angle_target += Input.get_axis("rotate_left", "rotate_right") * (
ROTATE_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)
)
angle = G.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT)
- angle_up_target += Input.get_axis("rotate_down", "rotate_up") * (
+ if not disable_input: angle_up_target += Input.get_axis("rotate_down", "rotate_up") * (
ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)
)
angle_up_target = clamp(angle_up_target, ANGLE_UP_MIN, ANGLE_UP_MAX)
@@ -90,11 +92,12 @@ func follow(delta):
# add 0.5, this is the head height
ground = G.interpolate(ground, target.position + Vector3(0., 0.5, 0.), delta * MOVE_WEIGHT)
- var zoom_dist = Input.get_axis("zoom_in", "zoom_out") * delta
- zoom_dist += float(Input.is_action_just_pressed("zoom_out_discrete")) * DISCRETE_DURATION
- zoom_dist -= float(Input.is_action_just_pressed("zoom_in_discrete")) * DISCRETE_DURATION
- camera_distance_target *= exp(zoom_dist * ZOOM_SPEED)
- camera_distance_target = clamp(camera_distance_target, MIN_ZOOM, MAX_ZOOM)
+ if not disable_input:
+ var zoom_dist = Input.get_axis("zoom_in", "zoom_out") * delta
+ zoom_dist += float(Input.is_action_just_pressed("zoom_out_discrete")) * DISCRETE_DURATION
+ zoom_dist -= float(Input.is_action_just_pressed("zoom_in_discrete")) * DISCRETE_DURATION
+ camera_distance_target *= exp(zoom_dist * ZOOM_SPEED)
+ camera_distance_target = clamp(camera_distance_target, MIN_ZOOM, MAX_ZOOM)
camera_distance = G.interpolate(camera_distance, camera_distance_target, delta * ZOOM_WEIGHT)