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-rw-r--r--client/player/character/character.gd4
-rw-r--r--client/player/player.gd6
2 files changed, 5 insertions, 5 deletions
diff --git a/client/player/character/character.gd b/client/player/character/character.gd
index cd41e7ff..82e5c849 100644
--- a/client/player/character/character.gd
+++ b/client/player/character/character.gd
@@ -44,7 +44,7 @@ var current_animation := "idle"
const NUM_COLORS = 5;
const NUM_HAIRS = 3;
@onready var hairstyles := [$Main/HeadDefault/Hair, $Main/HeadDefault/Hair2, $Main/HeadDefault/Hair3]
-var colors = [
+const COLORS: Array[Color] = [
Color(0.204, 0.361, 0.624),
Color(0.568, 0.256, 0.602),
Color(0.575, 0.341, 0.117),
@@ -111,7 +111,7 @@ func set_style(id: int):
head_default.visible = not p.robot
for h in hairstyles: h.hide()
hairstyles[p.hair].show()
- $Main.get_active_material(0).albedo_color = Color(0.349, 0.349, 0.349) if p.robot else colors[p.color]
+ $Main.get_active_material(0).albedo_color = Color(0.349, 0.349, 0.349) if p.robot else COLORS[p.color]
func play_animation(name_: String):
current_animation = name_
diff --git a/client/player/player.gd b/client/player/player.gd
index 2c8cabf3..1ca7a37f 100644
--- a/client/player/player.gd
+++ b/client/player/player.gd
@@ -157,9 +157,9 @@ func item_message(item_name: String, timeout_initial: float, timeout_remaining:
clear_timer.start(timeout_remaining)
current_item_message = item_name
-func text_message(m: String, _timeout_initial: float, timeout_remaining: float):
- chat_bubble.set_text(m)
- clear_timer.start(timeout_remaining)
+func text_message(message: Game.TextMessage):
+ chat_bubble.set_text(message.text)
+ clear_timer.start(message.timeout_remaining)
func effect_message(effect_name: String):
effect.set_effect(effect_name)