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Diffstat (limited to 'client/player')
-rw-r--r--client/player/controllable_player.gd2
-rw-r--r--client/player/marker/marker.tscn1
-rw-r--r--client/player/player.gd4
3 files changed, 3 insertions, 4 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index 8f5ce3c0..1b00aa8e 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -24,6 +24,7 @@ const BOOST_RESTORE = 0.5
const MAX_PLAYER_INTERACT_DIST := 1.9
var onscreen_controls = preload("res://player/onscreen_controls/controls.tscn").instantiate()
+var marker: Marker = preload("res://player/marker/marker.tscn").instantiate()
var facing := Vector2(1, 0)
var velocity_ := Vector2(0, 0)
@@ -57,6 +58,7 @@ func _ready():
game.mp.send_movement(game.my_player_id, position_, direction, boosting)
)
add_child(onscreen_controls)
+ add_child(marker)
Settings.hook_changed_init("gameplay.first_person", "hide_head", func(fps):
character.head_default.visible = not fps
character.username_tag.visible = not fps
diff --git a/client/player/marker/marker.tscn b/client/player/marker/marker.tscn
index 8ff8a2a6..755b6053 100644
--- a/client/player/marker/marker.tscn
+++ b/client/player/marker/marker.tscn
@@ -44,6 +44,7 @@ shader_parameter/pulse_speed = 4.0
shader_parameter/interacting = false
[node name="Marker" type="Node3D"]
+visible = false
script = ExtResource("1_3njdu")
[node name="Cube" type="MeshInstance3D" parent="."]
diff --git a/client/player/player.gd b/client/player/player.gd
index 624400db..c5ee0d89 100644
--- a/client/player/player.gd
+++ b/client/player/player.gd
@@ -39,7 +39,6 @@ var character: Character = preload("res://player/character/character.tscn").inst
var chat_bubble: ChatBubble = null
var item_bubble: ItemBubble = null
var effect: Effect = null
-var marker: Marker = preload("res://player/marker/marker.tscn").instantiate()
var clear_chat_timer: Timer = Timer.new()
var clear_item_timer: Timer = Timer.new()
@@ -99,9 +98,6 @@ func _init(_id: int, name_: String, pos: Vector2, character_style_: Dictionary,
add_child(clear_chat_timer)
add_child(clear_item_timer)
add_child(clear_effect_timer)
-
- marker.visible = false
- add_child(marker)
is_customer = player_class == "customer"
is_chef = player_class == "chef"