diff options
Diffstat (limited to 'client/player')
-rw-r--r-- | client/player/character/character.gd | 2 | ||||
-rw-r--r-- | client/player/controllable_player.gd | 9 |
2 files changed, 6 insertions, 5 deletions
diff --git a/client/player/character/character.gd b/client/player/character/character.gd index dd3e6554..c6ca9b50 100644 --- a/client/player/character/character.gd +++ b/client/player/character/character.gd @@ -71,5 +71,5 @@ func play_animation(name_: String): current_animation = name_ hand_animations.play(name_) -func _on_hand_animations_animation_finished(name_): +func _on_hand_animations_animation_finished(_name): hand_animations.play(current_animation) diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 3012f557..c4691b67 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -66,7 +66,7 @@ func collide(dt: float): for xo in range(-1,2): for yo in range(-1,2): var tile = Vector2i(xo, yo) + Vector2i(self.position_); - if !game.mp.get_tile_collision(tile): continue + if !game.get_tile_collision(tile): continue tile = Vector2(tile) var d = aabb_point_distance(tile, tile + Vector2.ONE, self.position_); if d > PLAYER_SIZE: continue @@ -97,9 +97,10 @@ func update_position(new_position: Vector2, _new_rotation: float): func interact(): var tile_idx = str(target) - var t: Tile = game.map.tile_by_pos.get(tile_idx) - if t != null: - game.marker.set_interactive(game.mp.get_tile_interactive(target)) + var data = game.tile_by_pos.get(tile_idx) + if data != null: + var t: Tile = data[1] + game.marker.set_interactive(game.get_tile_interactive(target)) game.marker.visible = true game.marker_target = t.item_base.global_position if Input.is_action_just_pressed("interact"): |