diff options
Diffstat (limited to 'client/scripts/controllable_player.gd')
| -rw-r--r-- | client/scripts/controllable_player.gd | 18 | 
1 files changed, 11 insertions, 7 deletions
| diff --git a/client/scripts/controllable_player.gd b/client/scripts/controllable_player.gd index 819e7a08..4cedbdbb 100644 --- a/client/scripts/controllable_player.gd +++ b/client/scripts/controllable_player.gd @@ -23,7 +23,8 @@ func _process(delta):  	update(delta, input)  	position_anim = position_  	rotation_anim = rotation_ -	interact() +	if not Input.is_action_pressed("interact")||Input.is_action_just_pressed("interact"): +		interact()  	super(delta)  func update(dt: float, input: Vector2): @@ -75,14 +76,17 @@ func interact():  	)  	var tile_idx = str(target)  	var t: Floor = game.map.tile_by_pos.get(tile_idx) -	if Input.is_action_just_pressed("interact"): -		Multiplayer.send_interact(target, true) -		if t != null: -			t.interact() -	elif Input.is_action_just_released("interact"): -		Multiplayer.send_interact(target, false)  	if t != null:  		game.marker.visible = true  		game.marker_target = t.item_base.global_position +		if Multiplayer.get_tile_interactive(target): +			game.marker.set_interactive(true) +			if Input.is_action_just_pressed("interact"): +				Multiplayer.send_interact(target, true) +				t.interact() +			elif Input.is_action_just_released("interact"): +				Multiplayer.send_interact(target, false) +		else: +			game.marker.set_interactive(false)  	else:  		game.marker.visible = false | 
