diff options
Diffstat (limited to 'client/scripts/game.gd')
| -rw-r--r-- | client/scripts/game.gd | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/client/scripts/game.gd b/client/scripts/game.gd index 1c966fa6..ff90065e 100644 --- a/client/scripts/game.gd +++ b/client/scripts/game.gd @@ -3,7 +3,7 @@ extends Node3D  @onready var camera: FollowCamera = $FollowCamera  @onready var map: Map = $Map -@onready var marker: Node3D = $Marker +@onready var marker: Marker = $Marker  var marker_target = Vector3(0,0,0)  var players := {} @@ -13,13 +13,13 @@ func _ready():  	if Multiplayer.player_id == -1:  		push_error("multiplayer has not been initialized")  	Multiplayer.connect("add_player", -		func(player: int, name: String, pos: Vector2, character: int): +		func(player: int, player_name: String, pos: Vector2, character: int):  			var player_instance: Player  			if player == Multiplayer.player_id: -				player_instance = ControllablePlayer.new(player, name, pos, character, self) +				player_instance = ControllablePlayer.new(player, player_name, pos, character, self)  				camera.target = player_instance  			else: -				player_instance = Player.new(player, name, pos, character, self) +				player_instance = Player.new(player, player_name, pos, character, self)  			players[player] = player_instance  			add_child(player_instance)  	) | 
