diff options
Diffstat (limited to 'client/scripts/item.gd')
| -rw-r--r-- | client/scripts/item.gd | 56 | 
1 files changed, 0 insertions, 56 deletions
| diff --git a/client/scripts/item.gd b/client/scripts/item.gd deleted file mode 100644 index 74e08c48..00000000 --- a/client/scripts/item.gd +++ /dev/null @@ -1,56 +0,0 @@ -# Undercooked - a game about cooking -# Copyright 2024 nokoe -#  -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as published by -# the Free Software Foundation, version 3 of the License only. -#  -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the -# GNU Affero General Public License for more details. -#  -# You should have received a copy of the GNU Affero General Public License -# along with this program.  If not, see <https://www.gnu.org/licenses/>. -#  -class_name Item -extends Node3D - -var owned_by: Node3D - -var progress_instance: ProgressBar3D = preload("res://scenes/progress.tscn").instantiate() - -func _init(idx: int, owned_by_: Node3D): -	progress_instance.position.y = 2. -	add_child(progress_instance) -	progress_instance.visible = false -	match Multiplayer.item_names[idx]: -		var t: -			add_child(load("res://models/prefabs/map/bag.tscn").instantiate()) -			var mesh = MeshInstance3D.new() -			var text = TextMesh.new() -			var mat = StandardMaterial3D.new() -			text.text = t -			text.font = SystemFont.new() -			text.depth = 0 -			mesh.mesh = text -			mesh.position.y = 0.5 -			mesh.scale = Vector3(3, 3, 3) -			mat.billboard_mode = mat.BILLBOARD_ENABLED -			mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED -			text.material = mat -			add_child(mesh) -	owned_by = owned_by_ - -func _ready(): -	position = owned_by.global_position - -func _process(delta): -	position = lerp(position, owned_by.global_position, delta * 30.0) - -func progress(p: float, warn: bool): -	progress_instance.visible = true -	progress_instance.set_progress(p, warn) - -func finish(_warn: bool): -	progress_instance.visible = false | 
