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-rw-r--r--client/scripts/player.gd25
1 files changed, 23 insertions, 2 deletions
diff --git a/client/scripts/player.gd b/client/scripts/player.gd
index a304fe29..796a1480 100644
--- a/client/scripts/player.gd
+++ b/client/scripts/player.gd
@@ -11,7 +11,13 @@ var mesh = preload("res://scenes/player.tscn").instantiate()
var hand: Node3D = null
-func _init(id: int, new_name: String, pos: Vector2, _character: int):
+var _anim_angle: float = 0.0
+
+const HAND_BASE_POSITION: Vector3 = Vector3(0, .25, .4)
+
+@onready var character: Character = $Player/Character
+
+func _init(_id: int, new_name: String, pos: Vector2, _character: int, new_game: Game):
add_child(mesh)
position_ = pos
name = new_name
@@ -19,7 +25,22 @@ func _init(id: int, new_name: String, pos: Vector2, _character: int):
func update_position(new_position: Vector2, new_rotation: float):
position_ = new_position
- rotation.y = new_rotation
+ rotation_ = new_rotation
+
+func set_item(i: Item):
+ i.owned_by = hand_base
+ if i == null:
+ push_error("tile is null")
+ hand = i
+ character.play_animation("hold")
+
+func remove_item() -> Item:
+ var i = hand
+ if i == null:
+ push_error("holding nothing")
+ hand = null
+ character.play_animation("idle")
+ return i
func take_item(tile: Floor):
if hand != null: