diff options
Diffstat (limited to 'client/scripts')
| -rw-r--r-- | client/scripts/game.gd | 3 | ||||
| -rw-r--r-- | client/scripts/multiplayer.gd | 4 | 
2 files changed, 4 insertions, 3 deletions
| diff --git a/client/scripts/game.gd b/client/scripts/game.gd index 86277b3f..44875056 100644 --- a/client/scripts/game.gd +++ b/client/scripts/game.gd @@ -33,7 +33,8 @@ func _ready():  	Multiplayer.connect("remove_player", func(id: int):  		var player: Player = players.get(id)  		if player != null: -			player.hand.queue_free() +			if player.hand != null: +				player.hand.queue_free()  			players.erase(id)  			player.queue_free()  	) diff --git a/client/scripts/multiplayer.gd b/client/scripts/multiplayer.gd index 7032b216..18141efa 100644 --- a/client/scripts/multiplayer.gd +++ b/client/scripts/multiplayer.gd @@ -100,8 +100,8 @@ func handle_packet(bytes: PackedByteArray):  				emit_signal("set_finished", tile, warn)  		"set_tile_item":  			var tile = pos_to_vec2i(decoded["tile"]) -			if decoded.has("item"): -				emit_signal("set_tile_item", tile, decoded["tile"]) +			if decoded.has("item") && decoded["item"] != null: +				emit_signal("set_tile_item", tile, decoded["item"])  			else:  				emit_signal("remove_tile_name", tile)  		"update_map": | 
