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-rw-r--r--client/textures/interact_marker.gdshader14
1 files changed, 12 insertions, 2 deletions
diff --git a/client/textures/interact_marker.gdshader b/client/textures/interact_marker.gdshader
index dccaf17d..94b7323d 100644
--- a/client/textures/interact_marker.gdshader
+++ b/client/textures/interact_marker.gdshader
@@ -3,12 +3,22 @@ shader_type spatial;
uniform float max_width = .1;
uniform float marker_length = .5;
uniform float pulse_speed = 4.;
+uniform bool interactive = false;
void fragment() {
- ALBEDO = vec3(15., 0., 0.);
+ if (interactive) {
+ ALBEDO = vec3(15., 0., 0.);
+ } else {
+ ALBEDO = vec3(.1, .1, .1);
+ }
vec2 uv = abs(2. * UV.xy - 1.);
float m_length = marker_length / max_width;
- float anim = sin(TIME * pulse_speed) * .5 + 1.;
+ float anim;
+ if (interactive) {
+ anim = sin(TIME * pulse_speed) * .5 + 1.;
+ } else {
+ anim = .5;
+ }
float alpha = step(
1. - max_width * anim, max(uv.x, uv.y))
* step(1. - max_width * m_length, min(uv.x, uv.y)