diff options
Diffstat (limited to 'client')
| -rw-r--r-- | client/game.gd | 22 | ||||
| -rw-r--r-- | client/multiplayer.gd | 70 | ||||
| -rw-r--r-- | client/player/controllable_player.gd | 4 | ||||
| -rw-r--r-- | client/player/player.gd | 14 | 
4 files changed, 98 insertions, 12 deletions
| diff --git a/client/game.gd b/client/game.gd index 51f593a7..3102c84d 100644 --- a/client/game.gd +++ b/client/game.gd @@ -133,22 +133,38 @@ func _ready():  		p.take_item(t)  	) -	mp.put_item.connect(func(tile: Vector2i, player: int): +	mp.put_item.connect(func(player: int, tile: Vector2i):  		var t: Tile = map.get_tile_instance(tile)  		var p: Player = players[player]  		p.put_item(t)  	) -	mp.set_progress.connect(func(tile: Vector2i, progress: float, warn: bool): +	mp.pass_item.connect(func(from: int, to: int): +		var from_player: Player = players[from] +		var to_player: Player = players[to] +		from_player.pass_to(to_player) +	) + +	mp.set_tile_progress.connect(func(tile: Vector2i, progress: float, warn: bool):  		var t: Tile = map.get_tile_instance(tile)  		t.progress(progress, warn)  	) -	mp.set_finished.connect(func(tile: Vector2i, warn: bool): +	mp.set_tile_finished.connect(func(tile: Vector2i, warn: bool):  		var t: Tile = map.get_tile_instance(tile)  		t.finish(warn)  	) +	mp.set_player_progress.connect(func(player: int, progress: float, warn: bool): +		var p: Player = players[player] +		p.progress(progress, warn) +	) + +	mp.set_player_finished.connect(func(player: int, warn: bool): +		var p: Player = players[player] +		p.finish(warn) +	) +  	mp.text_message.connect(func(player: int, text: String, persist: bool):  		var p: Player = players[player]  		p.text_message(text, persist) diff --git a/client/multiplayer.gd b/client/multiplayer.gd index eae2a7f0..890825fb 100644 --- a/client/multiplayer.gd +++ b/client/multiplayer.gd @@ -35,13 +35,16 @@ signal add_player(player: int, name: String, pos: Vector2, character: int)  signal remove_player(player: int)  signal position(player: int, position: Vector2, rotation: float)  signal take_item(tile: Vector2i, player: int) -signal put_item(tile: Vector2i, player: int) +signal put_item(player: int, tile: Vector2i, ) +signal pass_item(from: int, to: int)  signal set_tile_item(tile: Vector2i, item: int)  signal remove_tile_item(tile: Vector2i)  signal set_player_item(player: int, item: int)  signal remove_player_item(player: int) -signal set_progress(tile: Vector2i, progress: float, warn: bool) -signal set_finished(tile: Vector2i, warn: bool) +signal set_tile_progress(tile: Vector2i, progress: float, warn: bool) +signal set_player_progress(player: int, progress: float, warn: bool) +signal set_tile_finished(tile: Vector2i, warn: bool) +signal set_player_finished(player: int, warn: bool)  signal set_ingame(state: bool)  signal score(demands_failed: int, demands_completed: int, points: int, time_remaining: float)  signal hide_score() @@ -110,22 +113,55 @@ func handle_packet(bytes: PackedByteArray):  			var rot = decoded["rot"]  			position.emit(player, pos_to_vec2(pos), rot)  		"take_item": +			push_warning("take_item is deprecated")  			var tile = pos_to_vec2i(decoded["tile"])  			var player = decoded["player"]  			take_item.emit(tile, player)  		"put_item": +			push_warning("put_item is deprecated")  			var tile = pos_to_vec2i(decoded["tile"])  			var player = decoded["player"]  			put_item.emit(tile, player) +		"move_item": +			var from: Dictionary = decoded["from"] +			var to: Dictionary = decoded["to"] +			var from_player = from.get("player") +			var from_tile = from.get("tile") +			var to_player = to.get("player") +			var to_tile = to.get("tile") +			if from_player != null and to_player != null: +				pass_item.emit(from_player, to_player) +			elif from_tile != null and to_player != null: +				take_item.emit(pos_to_vec2i(from_tile), to_player) +			elif from_player != null and to_tile != null: +				put_item.emit(from_player, pos_to_vec2i(to_tile))  		"set_active": +			push_warning("set_active is deprecated")  			var tile = pos_to_vec2i(decoded["tile"])  			var warn = decoded["warn"]  			var progress = decoded.get("progress")  			if progress != null: -				set_progress.emit(tile, decoded["progress"], warn) +				set_tile_progress.emit(tile, progress, warn)  			else: -				set_finished.emit(tile, warn) +				set_tile_finished.emit(tile, warn) +		"set_progress": +			var item: Dictionary = decoded["item"] +			var tile = item.get("tile") +			var player = item.get("player") +			var warn = decoded["warn"] +			var progress = decoded.get("progress") +			if progress != null: +				if tile != null: +					set_tile_progress.emit(pos_to_vec2i(tile), progress, warn) +				else: +					set_player_progress.emit(player, progress, warn) +			else: +				if tile != null: +					set_tile_finished.emit(pos_to_vec2i(tile), warn) +				else: +					set_player_progress.emit(player, warn)  		"set_tile_item": +			push_warning("set_tile_item is deprecated")  			var tile = pos_to_vec2i(decoded["tile"])  			var item = decoded.get("item")  			if item != null: @@ -133,12 +169,29 @@ func handle_packet(bytes: PackedByteArray):  			else:  				remove_tile_item.emit(tile)  		"set_player_item": +			push_warning("set_player_item is deprecated")  			var player = decoded["player"]  			var item = decoded.get("item")  			if item != null: -				set_player_item.emit(player, decoded["item"]) +				set_player_item.emit(player, item)  			else:  				remove_player_item.emit(player) +		"set_item": +			var location: Dictionary = decoded["location"] +			var tile = location.get("tile") +			var player = location.get("player") +			var item = decoded.get("item") +			if item != null: +				if tile != null: +					set_tile_item.emit(pos_to_vec2i(tile), item) +				else: +					set_player_item.emit(player, item) +			else: +				remove_player_item.emit(player) +				if tile != null: +					remove_tile_item.emit(pos_to_vec2i(tile)) +				else: +					remove_player_item.emit(player)  		"update_map":  			var tile: Vector2i = pos_to_vec2i(decoded["tile"])  			var kind = decoded.get("kind") @@ -200,13 +253,16 @@ func send_position(pos: Vector2, rotation: float):  		"rot": rotation  	}) -func send_interact(pos: Vector2i, edge: bool): +func send_tile_interact(pos: Vector2i, edge: bool):  	send_packet({  		"type": "interact",  		"pos": [pos.x, pos.y],  		"edge": edge  	}) +func set_player_interact(player: int, edge: bool): +	push_error("not yet implemented") +  func send_chat(message: String):  	send_packet({  		"type": "communicate", diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 31378f3f..67c6db63 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -138,9 +138,9 @@ func interact():  		game.marker.visible = true  		game.marker_target = tile.item_base.global_position  		if Input.is_action_just_pressed("interact"): -			game.mp.send_interact(target, true) +			game.mp.send_tile_interact(target, true)  			tile.interact()  		elif Input.is_action_just_released("interact"): -			game.mp.send_interact(target, false) +			game.mp.send_tile_interact(target, false)  	else:  		game.marker.visible = false diff --git a/client/player/player.gd b/client/player/player.gd index 1df80d94..301f7945 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -87,6 +87,14 @@ func remove_item() -> Item:  	character.holding = false  	return i +func progress(p: float, warn: bool): +	if hand != null: +		hand.progress(p, warn) + +func finish(warn: bool): +	if hand != null: +		hand.finish(warn) +  func take_item(tile: Tile):  	if hand != null:  		push_error("already holding an item") @@ -99,6 +107,12 @@ func put_item(tile: Tile):  	i.put()  	tile.put_item(i) +func pass_to(player: Player): +	var i = remove_item() +	if player.hand != null: +		push_error("target is already holding an item") +	player.set_item(i) +  func _process(delta):  	_anim_angle = fmod(_anim_angle + delta, TAU)  	hand_base.position.y = HAND_BASE_POSITION.y + 0.05 * sin(_anim_angle * 3) | 
