diff options
Diffstat (limited to 'client')
| -rw-r--r-- | client/game.gd | 2 | ||||
| -rw-r--r-- | client/map/environment.gd | 17 | ||||
| -rw-r--r-- | client/multiplayer.gd | 6 | 
3 files changed, 14 insertions, 11 deletions
| diff --git a/client/game.gd b/client/game.gd index b1f209a1..790caf5b 100644 --- a/client/game.gd +++ b/client/game.gd @@ -258,7 +258,7 @@ func _ready():  				join()  	) -	mp.update_environment.connect($Environment.update) +	mp.environment.connect($Environment.update)  func join():  	join_sent = true diff --git a/client/map/environment.gd b/client/map/environment.gd index f36b51b6..abe8ed6c 100644 --- a/client/map/environment.gd +++ b/client/map/environment.gd @@ -1,10 +1,13 @@  extends Node3D -func update(params: Dictionary): -	$Wind.emitting = params["wind"] > 0.1 -	var a: ParticleProcessMaterial = $Wind.process_material -	a.initial_velocity_max = params["wind"] * 15. -	a.initial_velocity_min = params["wind"] * 15. +func update(active: Array): -	$Rain.emitting = params["rain"] > 0.1 -	$Rain.amount = params["rain"] * 500 +	$Wind.emitting = active.has("wind") +	var a: ParticleProcessMaterial = $Wind.process_material +	# TODO ramp +	a.initial_velocity_max = 15. if active.has("wind") else 0. +	a.initial_velocity_min = 15. if active.has("wind") else 0. + +	# TODO ramp +	$Rain.emitting = active.has("rain") +	$Rain.amount = 500 if active.has("rain") else 0 diff --git a/client/multiplayer.gd b/client/multiplayer.gd index 0e3b450a..6fc5a4c2 100644 --- a/client/multiplayer.gd +++ b/client/multiplayer.gd @@ -50,7 +50,7 @@ signal set_tile_finished(tile: Vector2i, warn: bool)  signal set_player_finished(player: int, warn: bool)  signal set_ingame(state: bool, lobby: bool)  signal score(demands_failed: int, demands_completed: int, points: int, time_remaining: float) -signal update_environment(params: Dictionary) +signal environment(params: Dictionary)  signal server_message(text: String)  signal replay_start()  signal connection_closed(reason: String) @@ -266,8 +266,8 @@ func handle_packet(bytes: PackedByteArray):  		"server_message":  			var text = decoded["text"]  			server_message.emit(text) -		"update_environment": -			update_environment.emit(decoded) +		"environment": +			environment.emit(decoded["effects"])  		"replay_start": replay_start.emit()  		_:  			push_error("Unrecognized packet type: %s" % packet_type) | 
