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Diffstat (limited to 'client')
-rw-r--r--client/game.gd4
-rw-r--r--client/multiplayer.gd21
2 files changed, 13 insertions, 12 deletions
diff --git a/client/game.gd b/client/game.gd
index 07e8aa3b..d3d8ab13 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -108,9 +108,9 @@ func _ready():
mp.set_tile.connect(set_tile)
mp.remove_tile.connect(func (pos): map.clear_tile(pos))
- mp.position.connect(func(player: int, pos: Vector2, rot: float, boosting: bool):
+ mp.movement.connect(func(player: int, pos: Vector2, rot: float, boost: bool, dir: Vector2):
var player_instance: Player = players[player]
- player_instance.update_position(pos, rot, boosting)
+ player_instance.update_position(pos, rot, boost)
if player == player_id:
last_position = pos
)
diff --git a/client/multiplayer.gd b/client/multiplayer.gd
index 7a63059e..095d3d7b 100644
--- a/client/multiplayer.gd
+++ b/client/multiplayer.gd
@@ -34,7 +34,7 @@ signal item_message(player: int, item: int, persist: bool)
signal effect_message(player: int, effect: String, persist: bool)
signal add_player(player: int, name: String, pos: Vector2, character: int)
signal remove_player(player: int)
-signal position(player: int, position: Vector2, rotation: float, boosting: bool)
+signal movement(player: int, position: Vector2, rotation: float, boost: bool, direction: Vector2)
signal movement_sync()
signal take_item(tile: Vector2i, player: int)
signal put_item(player: int, tile: Vector2i, )
@@ -57,7 +57,7 @@ signal connection_closed(reason: String)
signal show_rating(stars: int, points: int)
signal show_book() # TODO: Connect this
-const VERSION_MAJOR: int = 3
+const VERSION_MAJOR: int = 4
const VERSION_MINOR: int = 0
var connected := false
@@ -86,7 +86,7 @@ func _process(_delta):
var code = socket.get_close_code()
var reason = socket.get_close_reason()
connection_closed.emit(
- tr("WebSocket closed with code: %d, reason %s. Clean: %s") % [code, reason, code != - 1]
+ tr("WebSocket closed with code: %d, reason %s. Clean: %s") % [code, reason, code != -1]
)
self.queue_free()
@@ -124,12 +124,13 @@ func handle_packet(bytes: PackedByteArray):
"remove_player":
var id = decoded["id"]
remove_player.emit(id)
- "position":
+ "movement":
var player = decoded["player"]
var pos = decoded["pos"]
var rot = decoded["rot"]
- var boosting = decoded["boosting"]
- position.emit(player, pos_to_vec2(pos), rot, boosting)
+ var boost = decoded["boost"]
+ var dir = decoded["dir"]
+ movement.emit(player, pos_to_vec2(pos), rot, boost, pos_to_vec2(dir))
"movement_sync":
movement_sync.emit()
"take_item":
@@ -279,16 +280,16 @@ func send_join(player_name: String, character: int):
"character": character
})
-func send_movement(player: int, pos: Vector2, direction: Vector2, boosting: bool):
+func send_movement(player: int, pos: Vector2, direction: Vector2, boost: bool):
send_packet({
"type": "movement",
"player": player,
"pos": [pos.x, pos.y],
- "direction": [direction.x, direction.y],
- "boosting": boosting
+ "dir": [direction.x, direction.y],
+ "boost": boost
})
-func send_tile_interact(player:int, pos: Vector2i, edge: bool):
+func send_tile_interact(player: int, pos: Vector2i, edge: bool):
send_packet({
"type": "interact",
"player": player,