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Diffstat (limited to 'client')
-rw-r--r--client/player/character/character.gd53
1 files changed, 18 insertions, 35 deletions
diff --git a/client/player/character/character.gd b/client/player/character/character.gd
index 66a3435b..b919d27c 100644
--- a/client/player/character/character.gd
+++ b/client/player/character/character.gd
@@ -59,23 +59,20 @@ func _ready():
var t := 0.0
func _process(delta):
- if walking:
- t += delta
- main_height_target = default_height + sin(t * WALK_ANIM_SPEED) * WALK_ANIM_STRENGTH
- else:
- t = 0
+ t += delta
+ if walking: main_height_target = default_height + sin(t * WALK_ANIM_SPEED) * WALK_ANIM_STRENGTH
+ else: t = 0
main.position.y = main_height_target
# Update animation:
var next_animation: String
- if holding:
- next_animation = "hold"
- elif cutting:
- next_animation = "cut"
- elif walking:
- next_animation = "walk"
- else:
- next_animation = "idle"
+ if holding: next_animation = "hold"
+ elif cutting: next_animation = "cut"
+ elif walking: next_animation = "walk"
+ else: next_animation = "idle"
+
+ if current_animation != next_animation:
+ play_animation(next_animation)
walking_particles.emitting = walking
if boosting and walking and not was_boosting:
@@ -85,13 +82,9 @@ func _process(delta):
boosting_particles.emitting = false
was_boosting = boosting and walking
- if current_animation != next_animation:
- play_animation(next_animation)
func select_hairstyle(id: int):
- if id == 51:
- toggle_robot(true)
- return
+ if id == 51: return set_robot(true)
if id < 0:
to_customer()
id *= -1
@@ -99,33 +92,23 @@ func select_hairstyle(id: int):
id = id % hairstyle_count
var target = hairstyles.keys()[id]
for k in hairstyles.keys():
- if k == target:
- hairstyles[k].show()
- else:
- hairstyles[k].hide()
+ hairstyles[k].visible = k == target
func to_customer():
main.mesh = CUSTOMER_MAIN_MESH
tie.queue_free()
-func toggle_robot(b: bool):
- if b:
- head_robot.show()
- head_default.hide()
- main.mesh = ROBOT_MAIN_MESH
- else:
- head_robot.hide()
- head_default.show()
- main.mesh = DEFAULT_MAIN_MESH
+func set_robot(b: bool):
+ head_robot.visible = b
+ head_default.visible = not b
+ main.mesh = ROBOT_MAIN_MESH if b else DEFAULT_MAIN_MESH
func play_animation(name_: String):
current_animation = name_
hand_animations.play(name_)
- if name_ == "walk":
- step_sounds.start_autoplay()
- else:
- step_sounds.stop_autoplay()
+ if name_ == "walk": step_sounds.start_autoplay()
+ else: step_sounds.stop_autoplay()
knife.visible = name_ == "cut"