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Diffstat (limited to 'client')
-rw-r--r--client/player/controllable_player.gd19
-rw-r--r--client/player/player.gd1
2 files changed, 11 insertions, 9 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index 8c907efa..3a245e1a 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -39,7 +39,7 @@ var current_vibration_strength := 0.
var current_vibration_change := 0.
var target: Vector2i = Vector2i(0, 0)
-var last_interaction: Vector2i = Vector2i(0, 0)
+var last_interaction = null
func _ready():
vibration_timer = Timer.new()
@@ -205,20 +205,23 @@ func take_item(tile: Tile):
func interact():
if not is_input_enabled(): return
var tile = game.map.get_tile_instance(target)
- if tile != null and not last_interaction == target:
- if interacting:
+ if tile != null:
+ marker.visible = true
+
+ # clear last interaction if target has moved since
+ if last_interaction != null and not last_interaction == target:
game.mp.send_tile_interact(game.player_id, last_interaction, false)
+ marker.set_interacting(false)
+ last_interaction = null
marker.set_interactive(game.get_tile_interactive(target))
- marker.visible = true
marker_target = tile.item_base.global_position
- if Input.is_action_just_pressed("interact"):
- interacting = true
+ if Input.is_action_just_pressed("interact") and last_interaction == null:
last_interaction = target
game.mp.send_tile_interact(game.player_id, target, true)
tile.interact()
marker.set_interacting(true)
- elif Input.is_action_just_released("interact"):
- interacting = false
+ if Input.is_action_just_released("interact"):
+ last_interaction = null
game.mp.send_tile_interact(game.player_id, target, false)
marker.set_interacting(false)
else:
diff --git a/client/player/player.gd b/client/player/player.gd
index 1ca7a37f..f90b2b1b 100644
--- a/client/player/player.gd
+++ b/client/player/player.gd
@@ -28,7 +28,6 @@ var position_ = Vector2(0, 0)
var position_anim = Vector2(0, 0)
var boosting := false
var walking := false
-var interacting := false
var username: String
var movement_base: Node3D = Node3D.new()