diff options
Diffstat (limited to 'client')
| -rw-r--r-- | client/game.gd | 9 | 
1 files changed, 4 insertions, 5 deletions
| diff --git a/client/game.gd b/client/game.gd index d4e3d852..c112eb37 100644 --- a/client/game.gd +++ b/client/game.gd @@ -67,7 +67,6 @@ var players := {}  var spectating_mode: SpectatingMode = SpectatingMode.CENTER -@onready var camera: FollowCamera = $FollowCamera  @onready var mp: Multiplayer = $Multiplayer  @onready var map: Map = $Map  @onready var lobby: Lobby = $"../Lobby" @@ -116,8 +115,8 @@ func handle_packet(p):  				player_instance = ControllablePlayer.new(p.id, p.name, p.position, p.character, p.class, self)  				in_lobby_updated.connect(player_instance.onscreen_controls.in_lobby_updated)  				player_instance.onscreen_controls.in_lobby_updated(in_lobby) -				camera.target = player_instance.movement_base -				camera.reset() +				follow_camera.target = player_instance.movement_base +				follow_camera.reset()  				set_join_state(JoinState.JOINED)  			else:  				player_instance = Player.new(p.id, p.name, p.position, p.character, p.class, self) @@ -133,7 +132,7 @@ func handle_packet(p):  			pinned_items.clear_item(p.id)  			if p.id == player_id:  				set_join_state(JoinState.SPECTATING) -				camera.target = $Center +				follow_camera.target = $Center  			for h in player.hand:  				if h != null:  					h.queue_free() @@ -453,7 +452,7 @@ func spectate_center():  func spectate_free():  	var direction := Input.get_vector("left", "right", "forwards", "backwards") -	direction = direction.rotated(-camera.angle_target) +	direction = direction.rotated(-follow_camera.angle_target)  	$Center.position += Vector3(  		direction.x,  		$Center.position.y, | 
