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Diffstat (limited to 'client')
-rw-r--r--client/game.gd1
-rw-r--r--client/map/items/item.gd2
2 files changed, 2 insertions, 1 deletions
diff --git a/client/game.gd b/client/game.gd
index a296706d..c3b34332 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -168,6 +168,7 @@ func handle_packet(p):
else:
var pl: Player = players[p.location.player]
var i = ItemFactory.produce(item_names[p.item], pl.hand_base)
+ i.position = pl.hand_base.global_position
add_child(i)
i.name = item_names[p.item]
pl.set_item(i)
diff --git a/client/map/items/item.gd b/client/map/items/item.gd
index 088e0364..2d801096 100644
--- a/client/map/items/item.gd
+++ b/client/map/items/item.gd
@@ -53,7 +53,7 @@ func _process(delta):
if owned_by.get_parent() is Item or owned_by is Item: return
var player_owned = owned_by.get_parent().get_parent() is Player
player_owned_timer = player_owned_timer + delta if player_owned else 0.
- var anim_speed = 10.0 * exp(player_owned_timer * 3.0)
+ var anim_speed = 10.0 * exp(player_owned_timer * 3.0) # infinity is fine. G.interpolate can handle it
position = G.interpolate(position, owned_by.global_position, delta * anim_speed)
if player_owned: rotation.y = G.interpolate_angle(rotation.y, owned_by.global_rotation.y, delta * anim_speed)
else: rotation.y = G.interpolate_angle_closest_quarter(rotation.y, owned_by.global_rotation.y, delta * anim_speed)