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Diffstat (limited to 'client')
-rw-r--r--client/game.gd4
-rw-r--r--client/multiplayer.gd10
2 files changed, 7 insertions, 7 deletions
diff --git a/client/game.gd b/client/game.gd
index fe1e9ba6..caacbc8c 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -22,7 +22,7 @@ signal update_players(players: Dictionary)
signal data_updated()
signal in_lobby_updated(in_lobby: bool)
signal join_state_updated(state: JoinState)
-signal text_message(player: int, text: String, timeout_initial: float, timeout_remaining: float)
+signal text_message(player, text: String, timeout_initial: float, timeout_remaining: float)
signal update_tutorial_running(running: bool)
enum SpectatingMode {
@@ -36,7 +36,7 @@ enum JoinState {
JOINED,
}
-var player_id: int = -1
+var player_id: float = -1
var item_names: Array = []
var item_index_by_name: Dictionary = {}
var tile_names: Array = []
diff --git a/client/multiplayer.gd b/client/multiplayer.gd
index d70dbaed..20c50efd 100644
--- a/client/multiplayer.gd
+++ b/client/multiplayer.gd
@@ -95,7 +95,7 @@ func send_join(player_name: String, character: int):
"character": character
})
-func send_movement(player: int, pos: Vector2, direction: Vector2, boost: bool):
+func send_movement(player, pos: Vector2, direction: Vector2, boost: bool):
send_packet({
"type": "movement",
"player": player,
@@ -104,7 +104,7 @@ func send_movement(player: int, pos: Vector2, direction: Vector2, boost: bool):
"boost": boost
})
-func send_tile_interact(player: int, pos: Vector2i, edge: bool):
+func send_tile_interact(player, pos: Vector2i, edge: bool):
@warning_ignore("incompatible_ternary")
send_packet({
"type": "interact",
@@ -112,10 +112,10 @@ func send_tile_interact(player: int, pos: Vector2i, edge: bool):
"pos": [pos.x, pos.y] if edge else null,
})
-func send_player_interact(_player: int, _edge: bool):
+func send_player_interact(_player, _edge: bool):
push_error("not yet implemented")
-func send_chat(player: int, message: String):
+func send_chat(player, message: String):
send_packet({
"type": "communicate",
"player": player,
@@ -131,7 +131,7 @@ func send_replay_tick(dt: float):
"dt": dt
})
-func send_leave(player: int):
+func send_leave(player):
send_packet({
"type": "leave",
"player": player,