diff options
Diffstat (limited to 'client')
-rw-r--r-- | client/global.gd | 1 | ||||
-rw-r--r-- | client/map/items/item.gd | 3 | ||||
-rw-r--r-- | client/map/tiles/conveyor_model.gd | 2 | ||||
-rw-r--r-- | client/menu/overlay.gd | 6 | ||||
-rw-r--r-- | client/player/controllable_player.gd | 2 | ||||
-rw-r--r-- | client/player/follow_camera.gd | 16 | ||||
-rw-r--r-- | client/player/player.gd | 4 |
7 files changed, 18 insertions, 16 deletions
diff --git a/client/global.gd b/client/global.gd index dc3f7549..6584c1d9 100644 --- a/client/global.gd +++ b/client/global.gd @@ -15,6 +15,7 @@ # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <https://www.gnu.org/licenses/>. # +class_name G extends Node signal settings_changed() diff --git a/client/map/items/item.gd b/client/map/items/item.gd index 466348fe..a42edc39 100644 --- a/client/map/items/item.gd +++ b/client/map/items/item.gd @@ -44,7 +44,8 @@ func _ready(): position = owned_by.global_position func _process(delta): - position = Global.interpolate(position, owned_by.global_position, delta * 30.0) + var ispeed = 30.0 if owned_by.get_parent().get_parent() is Player else 10. + position = G.interpolate(position, owned_by.global_position, delta * ispeed) func progress(p: float, warn: bool): progress_instance.visible = true diff --git a/client/map/tiles/conveyor_model.gd b/client/map/tiles/conveyor_model.gd index 7dd48957..66706ddd 100644 --- a/client/map/tiles/conveyor_model.gd +++ b/client/map/tiles/conveyor_model.gd @@ -6,7 +6,7 @@ var alpha: float = 0. @onready var mat: ShaderMaterial = $ConveyorDirection.get_active_material(0) func _process(delta): - alpha = Global.interpolate(alpha, 0., delta) + alpha = G.interpolate(alpha, 0., delta) mat.set_shader_parameter("alpha_fac", alpha) func to_direction(direction: Vector2): diff --git a/client/menu/overlay.gd b/client/menu/overlay.gd index 0bedd817..08520412 100644 --- a/client/menu/overlay.gd +++ b/client/menu/overlay.gd @@ -54,9 +54,9 @@ func reset(): timer.stop() func _process(delta): - failed_label.scale = Global.interpolate(failed_label.scale, Vector2(1, 1), delta * 4.) - completed_label.scale = Global.interpolate(completed_label.scale, Vector2(1, 1), delta * 4.) - points_label.scale = Global.interpolate(points_label.scale, Vector2(1, 1), delta * 4.) + failed_label.scale = G.interpolate(failed_label.scale, Vector2(1, 1), delta * 4.) + completed_label.scale = G.interpolate(completed_label.scale, Vector2(1, 1), delta * 4.) + points_label.scale = G.interpolate(points_label.scale, Vector2(1, 1), delta * 4.) var seconds: float = floor(timer.time_left) seconds_label.text = str(int(seconds)) decimals_label.text = "%01d" % int((timer.time_left - seconds) * 10) diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 93b05e9a..659a5c6b 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -59,7 +59,7 @@ func _input(_event): const MAX_DT = 1./50. func _process(delta): - marker.position = Global.interpolate(marker.position, marker_target, delta * 30.) + marker.position = G.interpolate(marker.position, marker_target, delta * 30.) while delta > 0.001: var dt = min(delta, MAX_DT) _process_movement(dt) diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd index 62d3daed..dec83b61 100644 --- a/client/player/follow_camera.gd +++ b/client/player/follow_camera.gd @@ -51,7 +51,7 @@ func _process(delta): if target != null: follow(delta) -func _input(event): +func _input(_event): if Input.is_action_just_pressed("reset"): angle_target = 0 angle_up_target = 1 @@ -61,13 +61,13 @@ func follow(delta): angle_target += Input.get_axis("rotate_left", "rotate_right") * ( ROTATE_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1) ) - angle = Global.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT) + angle = G.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT) angle_up_target += Input.get_axis("rotate_down", "rotate_up") * ( ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1) ) angle_up_target = clamp(angle_up_target, ANGLE_UP_MIN, ANGLE_UP_MAX) - angle_up = Global.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT) + angle_up = G.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT) var offset = Vector3(0, sin(angle_up) * camera_distance, cos(angle_up) * camera_distance).rotated(Vector3.UP, angle) @@ -77,17 +77,17 @@ func follow(delta): if Global.get_setting("interpolate_camera_rotation"): transform.basis = Basis.from_euler(Vector3( - Global.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT), - Global.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT), - Global.interpolate_angle(transform.basis.get_euler().z, new_transform.basis.get_euler().z, delta * LOOK_WEIGHT) + G.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT), + G.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT), + G.interpolate_angle(transform.basis.get_euler().z, new_transform.basis.get_euler().z, delta * LOOK_WEIGHT) )) else: transform.basis = new_transform.basis - ground = Global.interpolate(ground, target.position, delta * MOVE_WEIGHT) + ground = G.interpolate(ground, target.position, delta * MOVE_WEIGHT) camera_distance_target += Input.get_axis("zoom_in", "zoom_out") * ZOOM_SPEED * delta camera_distance_target = clamp(camera_distance_target, MIN_ZOOM, MAX_ZOOM) - camera_distance = Global.interpolate(camera_distance, camera_distance_target, delta * ZOOM_WEIGHT) + camera_distance = G.interpolate(camera_distance, camera_distance_target, delta * ZOOM_WEIGHT) position = ground + offset diff --git a/client/player/player.gd b/client/player/player.gd index c7a12598..0e06d521 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -136,8 +136,8 @@ func pass_to(player: Player): func _process(delta): _anim_angle = fmod(_anim_angle + delta, TAU) hand_base.position.y = HAND_BASE_POSITION.y + 0.05 * sin(_anim_angle * 3) - position_anim = Global.interpolate(position_anim, position_, delta * 10) - rotation_anim = Global.interpolate_angle(rotation_anim, rotation_, delta * 10) + position_anim = G.interpolate(position_anim, position_, delta * 10) + rotation_anim = G.interpolate_angle(rotation_anim, rotation_, delta * 10) movement_base.position.x = position_anim.x movement_base.position.z = position_anim.y movement_base.rotation.y = rotation_anim |