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Diffstat (limited to 'light-client/src/render/mod.rs')
-rw-r--r-- | light-client/src/render/mod.rs | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/light-client/src/render/mod.rs b/light-client/src/render/mod.rs new file mode 100644 index 00000000..fbf3d7a5 --- /dev/null +++ b/light-client/src/render/mod.rs @@ -0,0 +1,158 @@ +/* + Hurry Curry! - a game about cooking + Copyright 2024 metamuffin + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, version 3 of the License only. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + +*/ +pub mod sprite; + +use hurrycurry_protocol::glam::Vec2; +use sdl2::{ + pixels::PixelFormatEnum, + rect::{FRect, Rect}, + render::{BlendMode, Canvas, Texture, TextureAccess, TextureCreator}, + video::{Window, WindowContext}, +}; +use sprite::{Sprite, SpriteDraw}; +use std::collections::HashMap; + +pub struct SpriteRenderer<'a> { + metadata: HashMap<String, Rect>, + + texture: Texture<'a>, + + view_scale: Vec2, + view_offset: Vec2, + + sprites: Vec<SpriteDraw>, +} + +impl<'a> SpriteRenderer<'a> { + pub fn init(texture_creator: &'a TextureCreator<WindowContext>) -> Self { + let palette = include_str!("../../assets/palette.csv") + .split('\n') + .filter(|l| !l.is_empty()) + .map(|s| { + let mut toks = s.split(","); + ( + toks.next().unwrap().chars().next().unwrap(), + [ + toks.next().unwrap().parse::<u8>().unwrap(), + toks.next().unwrap().parse::<u8>().unwrap(), + toks.next().unwrap().parse::<u8>().unwrap(), + toks.next().unwrap().parse::<u8>().unwrap(), + ], + ) + }) + .collect::<HashMap<_, _>>(); + + let mut texels = vec![255; 1024 * 1024 * 4]; + + for (y, line) in include_str!("../../assets/atlas.ta").lines().enumerate() { + if line.is_empty() { + continue; + } + for (x, char) in line.chars().enumerate() { + let color = palette.get(&char).unwrap(); + texels[(y * 1024 + x) * 4 + 0] = color[3]; + texels[(y * 1024 + x) * 4 + 1] = color[2]; + texels[(y * 1024 + x) * 4 + 2] = color[1]; + texels[(y * 1024 + x) * 4 + 3] = color[0]; + } + } + + let mut texture = texture_creator + .create_texture( + Some(PixelFormatEnum::RGBA8888), + TextureAccess::Streaming, + 1024, + 1024, + ) + .unwrap(); + + texture.update(None, &texels, 1024 * 4).unwrap(); + texture.set_blend_mode(BlendMode::Blend); + + let metadata = include_str!("../../assets/atlas.meta.csv") + .lines() + .filter(|l| !l.is_empty()) + .map(|l| { + let mut toks = l.split(","); + let x: i32 = toks.next().unwrap().parse().unwrap(); + let y: i32 = toks.next().unwrap().parse().unwrap(); + let w: u32 = toks.next().unwrap().parse().unwrap(); + let h: u32 = toks.next().unwrap().parse().unwrap(); + let name = toks.next().unwrap().to_string(); + (name, Rect::new(x, y, w, h)) + }) + .collect::<HashMap<_, _>>(); + + Self { + texture, + metadata, + sprites: vec![], + view_offset: Vec2::ZERO, + view_scale: Vec2::splat(3.), + } + } + + #[inline] + pub fn metadata(&self) -> &HashMap<String, Rect> { + &self.metadata + } + + pub fn set_modulation(&mut self, r: u8, g: u8, b: u8, a: u8) { + self.texture.set_alpha_mod(a); + self.texture.set_color_mod(r, g, b); + } + pub fn reset_modulation(&mut self) { + self.set_modulation(255, 255, 255, 255) + } + + pub fn draw_world(&mut self, sprite: SpriteDraw) { + self.sprites.push(SpriteDraw { + z_order: sprite.z_order, + src: sprite.src, + dst: FRect::new( + ((sprite.dst.x + self.view_offset.x) * 32.).round() * self.view_scale.x, + ((sprite.dst.y + self.view_offset.y) * 24.).round() * self.view_scale.y, + (sprite.dst.w * 32.).round() * self.view_scale.x, + (sprite.dst.h * 24.).round() * self.view_scale.y, + ), + }) + } + + pub fn submit(&mut self, canvas: &mut Canvas<Window>) { + self.sprites.sort(); + for SpriteDraw { src, dst, .. } in self.sprites.drain(..) { + canvas.copy_f(&self.texture, src, dst).unwrap(); + } + } +} + +pub struct MiscTextures { + pub player: Sprite, +} + +impl MiscTextures { + pub fn init(renderer: &SpriteRenderer) -> Self { + MiscTextures { + player: Sprite::new( + *renderer.metadata().get("player+a").unwrap(), + Vec2::Y * 0.3, + 0., + ), + } + } +} |