diff options
Diffstat (limited to 'light-client')
-rw-r--r-- | light-client/makefile | 8 | ||||
-rw-r--r-- | light-client/src/game.rs | 155 | ||||
-rw-r--r-- | light-client/src/main.rs | 18 | ||||
-rw-r--r-- | light-client/src/network.rs | 50 | ||||
-rw-r--r-- | light-client/src/sprite_renderer.rs | 48 | ||||
-rw-r--r-- | light-client/src/tilemap.rs | 2 |
6 files changed, 227 insertions, 54 deletions
diff --git a/light-client/makefile b/light-client/makefile index cb652999..6a56fc62 100644 --- a/light-client/makefile +++ b/light-client/makefile @@ -17,8 +17,14 @@ clean: rm -fr assets/sprites rm -f assets/atlas.ta assets/atlas.meta.csv + +IMPORT = ../target/release/tex_import +EXPORT = ../target/release/tex_export +PACK = ../target/release/tex_pack +COMPOSE = ../target/release/tex_compose + %.ta: %.import.png - ../target/release/tex_import $< $@ + $(IMPORT) $< $@ %.png: %.ta ../target/release/tex_export $< $@ diff --git a/light-client/src/game.rs b/light-client/src/game.rs index cf265344..b35a15d7 100644 --- a/light-client/src/game.rs +++ b/light-client/src/game.rs @@ -15,31 +15,47 @@ along with this program. If not, see <https://www.gnu.org/licenses/>. */ -use crate::{sprite_renderer::SpriteRenderer, tilemap::Tilemap}; +use crate::{ + sprite_renderer::{SpriteRect, SpriteRenderer}, + tilemap::Tilemap, +}; use hurrycurry_protocol::{ glam::{IVec2, Vec2}, - PacketC, PlayerID, TileIndex, + movement::MovementBase, + ClientGamedata, ItemIndex, ItemLocation, PacketC, PacketS, PlayerID, TileIndex, }; use log::{info, warn}; -use sdl2::rect::FRect; -use std::collections::HashMap; +use sdl2::{ + keyboard::{KeyboardState, Scancode}, + rect::{FRect, Rect}, +}; +use std::collections::{HashMap, HashSet, VecDeque}; pub struct Game { + data: ClientGamedata, tiles: HashMap<IVec2, Tile>, tilemap: Tilemap, + collision_map: HashSet<IVec2>, players: HashMap<PlayerID, Player>, my_id: PlayerID, + + item_sprites: Vec<SpriteRect>, + movement_send_cooldown: f32, } pub struct Tile { kind: TileIndex, + item: Option<Item>, } pub struct Player { + movement: MovementBase, + item: Option<Item>, + name: String, character: i32, +} +pub struct Item { position: Vec2, - name: String, - boosting: bool, - rot: f32, + kind: ItemIndex, } impl Game { @@ -49,6 +65,10 @@ impl Game { players: HashMap::new(), tilemap: Tilemap::default(), my_id: PlayerID(0), + data: ClientGamedata::default(), + collision_map: HashSet::new(), + movement_send_cooldown: 0., + item_sprites: Vec::new(), } } @@ -57,6 +77,20 @@ impl Game { PacketC::Init { id } => self.my_id = id, PacketC::Data { data } => { self.tilemap.init(&data.tile_names, renderer.metadata()); + self.item_sprites = data + .item_names + .iter() + .map(|name| { + SpriteRect::new( + renderer + .metadata() + .get(&format!("{name}:a")) + .copied() + .unwrap_or(Rect::new(0, 0, 32, 24)), + ) + }) + .collect(); + self.data = data; } PacketC::UpdateMap { tile, @@ -64,9 +98,15 @@ impl Game { neighbors, } => { if let Some(kind) = kind { - self.tiles.insert(tile, Tile { kind }); + self.tiles.insert(tile, Tile { kind, item: None }); + if self.data.tile_collide[kind.0] { + self.collision_map.remove(&tile); + } else { + self.collision_map.insert(tile); + } } else { self.tiles.remove(&tile); + self.collision_map.remove(&tile); } self.tilemap.set(tile, kind, neighbors); } @@ -81,10 +121,16 @@ impl Game { id, Player { character, - position, name, - boosting: false, - rot: 0., + item: None, + movement: MovementBase { + position, + facing: Vec2::X, + rotation: 0., + velocity: Vec2::ZERO, + boosting: false, + stamina: 0., + }, }, ); } @@ -98,14 +144,21 @@ impl Game { rot, boosting, } => { - if let Some(p) = self.players.get_mut(&player) { - p.position = pos; - p.rot = rot; - p.boosting = boosting; + if player != self.my_id { + if let Some(p) = self.players.get_mut(&player) { + p.movement.position = pos; + p.movement.rotation = rot; + p.movement.boosting = boosting; + } } } - PacketC::MoveItem { from, to } => (), - PacketC::SetItem { location, item } => (), + PacketC::MoveItem { from, to } => *self.get_item(to) = self.get_item(from).take(), + PacketC::SetItem { location, item } => { + *self.get_item(location) = item.map(|kind| Item { + kind, + position: Vec2::ZERO, + }) + } PacketC::SetProgress { item, progress, @@ -132,18 +185,80 @@ impl Game { } } + pub fn get_item(&mut self, location: ItemLocation) -> &mut Option<Item> { + match location { + ItemLocation::Tile(pos) => &mut self.tiles.get_mut(&pos).unwrap().item, + ItemLocation::Player(pid) => &mut self.players.get_mut(&pid).unwrap().item, + } + } + + pub fn tick(&mut self, dt: f32, keyboard: &KeyboardState, packet_out: &mut VecDeque<PacketS>) { + let direction = IVec2::new( + keyboard.is_scancode_pressed(Scancode::D) as i32 + - keyboard.is_scancode_pressed(Scancode::A) as i32, + keyboard.is_scancode_pressed(Scancode::S) as i32 + - keyboard.is_scancode_pressed(Scancode::W) as i32, + ) + .as_vec2(); + let boost = keyboard.is_scancode_pressed(Scancode::K); + let interact = keyboard.is_scancode_pressed(Scancode::Space) + | keyboard.is_scancode_pressed(Scancode::J); + + self.movement_send_cooldown -= dt; + let send_movement = self.movement_send_cooldown < 0.; + if send_movement { + self.movement_send_cooldown += 0.04 + } + + for (pid, player) in &mut self.players { + if *pid == self.my_id { + let movement_packet = + player + .movement + .update(&self.collision_map, direction, boost, dt); + + if send_movement { + packet_out.push_back(movement_packet); + } + } + if let Some(item) = &mut player.item { + item.position = player.movement.position + } + } + for (pos, tile) in &mut self.tiles { + if let Some(item) = &mut tile.item { + item.position = pos.as_vec2() + 0.5 + } + } + } + pub fn draw(&self, ctx: &mut SpriteRenderer) { self.tilemap.draw(ctx); for p in self.players.values() { let src = ctx.misc_textures().player; let dst = FRect::new( - p.position.x - src.width() as f32 / 32. / 2., - p.position.y + 1. - src.height() as f32 / 24., + p.movement.position.x - src.width() as f32 / 32. / 2., + p.movement.position.y + 0.3 - src.height() as f32 / 24., src.width() as f32 / 32., src.height() as f32 / 24., ); - ctx.draw(((dst.y + dst.h + 1.) * 24.) as i32, src, dst); + ctx.draw(dst.y + dst.h + 1., src, dst); + if let Some(item) = &p.item { + item.draw(ctx, &self.item_sprites) + } + } + for tile in self.tiles.values() { + if let Some(item) = &tile.item { + item.draw(ctx, &self.item_sprites) + } } } } + +impl Item { + pub fn draw(&self, ctx: &mut SpriteRenderer, item_sprites: &[SpriteRect]) { + eprintln!("item {} at {}", self.kind.0, self.position); + item_sprites[self.kind.0].draw_at(ctx, self.position) + } +} diff --git a/light-client/src/main.rs b/light-client/src/main.rs index 8be38e4c..b00ba734 100644 --- a/light-client/src/main.rs +++ b/light-client/src/main.rs @@ -17,8 +17,13 @@ */ use game::Game; use network::Network; -use sdl2::{event::Event, keyboard::Keycode, pixels::Color}; +use sdl2::{ + event::Event, + keyboard::{KeyboardState, Keycode}, + pixels::Color, +}; use sprite_renderer::SpriteRenderer; +use std::time::{Duration, Instant}; pub mod game; pub mod network; @@ -55,6 +60,10 @@ fn main() { character: 0, }); + let mut events = sdl_context.event_pump().unwrap(); + + let mut last_tick = Instant::now(); + 'mainloop: loop { net.poll(); @@ -62,6 +71,11 @@ fn main() { game.packet_in(packet, &mut renderer); } + let keyboard = KeyboardState::new(&events); + let dt = last_tick.elapsed().min(Duration::from_secs_f32(1. / 30.)); + game.tick(dt.as_secs_f32(), &keyboard, &mut net.queue_out); + last_tick += dt; + game.draw(&mut renderer); canvas.set_draw_color(Color::BLACK); @@ -69,7 +83,7 @@ fn main() { renderer.submit(&mut canvas); canvas.present(); - for event in sdl_context.event_pump().unwrap().poll_iter() { + for event in events.poll_iter() { match event { Event::Quit { .. } | Event::KeyDown { diff --git a/light-client/src/network.rs b/light-client/src/network.rs index 47eb66ab..ed160773 100644 --- a/light-client/src/network.rs +++ b/light-client/src/network.rs @@ -75,37 +75,41 @@ impl Network { }) } pub fn poll(&mut self) { - self.queue_in.extend(match self.sock.read() { - Ok(Message::Text(packet)) => match serde_json::from_str(&packet) { - Ok(packet) => { - debug!("<- {packet:?}"); - Some(packet) - } - Err(e) => { - warn!("invalid json packet: {e:?}"); - None - } - }, - Ok(Message::Binary(packet)) => { - match bincode::decode_from_slice(&packet, BINCODE_CONFIG) { - Ok((packet, _)) => { + loop { + self.queue_in.extend(match self.sock.read() { + Ok(Message::Text(packet)) => match serde_json::from_str(&packet) { + Ok(packet) => { debug!("<- {packet:?}"); Some(packet) } Err(e) => { - warn!("invalid bincode packet: {e:?}"); + warn!("invalid json packet: {e:?}"); None } + }, + Ok(Message::Binary(packet)) => { + match bincode::decode_from_slice(&packet, BINCODE_CONFIG) { + Ok((packet, _)) => { + debug!("<- {packet:?}"); + Some(packet) + } + Err(e) => { + warn!("invalid bincode packet: {e:?}"); + None + } + } } - } - Ok(_) => None, - Err(e) => { - if let Some(e) = e.into_non_blocking() { - warn!("{e:?}"); + Ok(_) => None, + Err(e) => { + if let Some(e) = e.into_non_blocking() { + warn!("{e:?}"); + None + } else { + break; + } } - None - } - }); + }); + } for packet in self.queue_out.drain(..) { debug!("-> {packet:?}"); diff --git a/light-client/src/sprite_renderer.rs b/light-client/src/sprite_renderer.rs index 187ccc7b..aadbfbe3 100644 --- a/light-client/src/sprite_renderer.rs +++ b/light-client/src/sprite_renderer.rs @@ -46,6 +46,12 @@ pub struct SpriteDraw { dst: FRect, } +pub struct SpriteRect { + z_offset: f32, + src: Rect, + relative_dst: FRect, +} + impl<'a> SpriteRenderer<'a> { pub fn init(texture_creator: &'a TextureCreator<WindowContext>) -> Self { let palette = include_str!("../assets/palette.csv") @@ -114,7 +120,7 @@ impl<'a> SpriteRenderer<'a> { metadata, sprites: vec![], view_offset: Vec2::ZERO, - view_scale: Vec2::new(32., 24.) * 3., + view_scale: Vec2::splat(3.), } } @@ -127,15 +133,15 @@ impl<'a> SpriteRenderer<'a> { &self.misc_textures } - pub fn draw(&mut self, z_order: i32, src: Rect, dst: FRect) { + pub fn draw(&mut self, z_order: f32, src: Rect, dst: FRect) { self.sprites.push(SpriteDraw { - z_order, + z_order: (z_order * 24.) as i32, src, dst: FRect::new( - (dst.x + self.view_offset.x) * self.view_scale.x, - (dst.y + self.view_offset.y) * self.view_scale.y, - dst.w * self.view_scale.x, - dst.h * self.view_scale.y, + ((dst.x + self.view_offset.x) * 32.).round() * self.view_scale.x, + ((dst.y + self.view_offset.y) * 24.).round() * self.view_scale.y, + (dst.w * 32.).round() * self.view_scale.x, + (dst.h * 24.).round() * self.view_scale.y, ), }) } @@ -164,3 +170,31 @@ impl PartialEq for SpriteDraw { self.z_order == other.z_order && self.src == other.src && self.dst == other.dst } } + +impl SpriteRect { + pub fn draw_at(&self, ctx: &mut SpriteRenderer, pos: Vec2) { + ctx.draw( + self.z_offset + pos.y + 5., + self.src, + FRect::new( + self.relative_dst.x + pos.x, + self.relative_dst.y + pos.y, + self.relative_dst.w, + self.relative_dst.h, + ), + ) + } + pub fn new(src: Rect) -> Self { + let relative_dst = FRect::new( + 0.0 - src.width() as f32 / 32. / 2., + 0.3 - src.height() as f32 / 24., + src.width() as f32 / 32., + src.height() as f32 / 24., + ); + Self { + z_offset: -relative_dst.h, + relative_dst, + src, + } + } +} diff --git a/light-client/src/tilemap.rs b/light-client/src/tilemap.rs index 3464248d..e84db8b1 100644 --- a/light-client/src/tilemap.rs +++ b/light-client/src/tilemap.rs @@ -88,7 +88,7 @@ impl Tilemap { pub fn draw(&self, ctx: &mut SpriteRenderer) { for &(src, dst) in self.tiles.values() { - ctx.draw(((dst.y + dst.h) * 24.) as i32, src, dst); + ctx.draw(dst.y + dst.h, src, dst); } } } |