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Diffstat (limited to 'pixel-client/src/game.rs')
-rw-r--r-- | pixel-client/src/game.rs | 518 |
1 files changed, 0 insertions, 518 deletions
diff --git a/pixel-client/src/game.rs b/pixel-client/src/game.rs deleted file mode 100644 index d71b676e..00000000 --- a/pixel-client/src/game.rs +++ /dev/null @@ -1,518 +0,0 @@ -/* - Hurry Curry! - a game about cooking - Copyright (C) 2025 Hurry Curry! Contributors - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU Affero General Public License as published by - the Free Software Foundation, version 3 of the License only. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU Affero General Public License for more details. - - You should have received a copy of the GNU Affero General Public License - along with this program. If not, see <https://www.gnu.org/licenses/>. - -*/ -use crate::{ - config::Config, - helper::InterpolateExt, - render::{ - misc::MiscTextures, - sprite::{Sprite, SpriteDraw}, - AtlasLayout, Renderer, - }, - tilemap::Tilemap, - State, -}; -use hurrycurry_client_lib::{network::sync::Network, spatial_index::SpatialIndex, Involvement}; -use hurrycurry_protocol::{ - glam::{IVec2, Vec2}, - movement::MovementBase, - Character, Gamedata, Hand, ItemIndex, ItemLocation, Message, MessageTimeout, PacketC, PacketS, - PlayerClass, PlayerID, RecipeIndex, Score, TileIndex, -}; -use log::{info, warn}; -use sdl2::{ - keyboard::{KeyboardState, Scancode}, - rect::Rect, -}; -use std::collections::{HashMap, HashSet}; - -pub struct Game { - network: Network, - - data: Gamedata, - tiles: HashMap<IVec2, Tile>, - tilemap: Tilemap, - walkable: HashSet<IVec2>, - players: HashMap<PlayerID, Player>, - players_spatial_index: SpatialIndex<PlayerID>, - items_removed: Vec<Item>, - my_id: PlayerID, - - camera_center: Vec2, - misc_textures: MiscTextures, - item_sprites: Vec<Sprite>, - movement_send_cooldown: f32, - interacting: bool, - score: Score, -} - -pub struct Tile { - _kind: TileIndex, - item: Option<Item>, -} - -pub struct Player { - movement: MovementBase, - items: [Option<Item>; 2], - message_persist: Option<(Message, MessageTimeout)>, - _name: String, - _character: Character, - _class: PlayerClass, - interact_target_anim: Vec2, - interact_target_anim_pressed: f32, -} - -pub struct Item { - position: Vec2, - parent_position: Vec2, - kind: ItemIndex, - alive: f32, - active: Option<Involvement>, -} - -impl Game { - pub fn new(mut network: Network, config: &Config, layout: &AtlasLayout) -> Self { - network.queue_out.push_back(PacketS::Join { - id: None, - name: config.username.clone(), - class: PlayerClass::Chef, - character: Character::default(), - position: None, - }); - - Self { - network, - tiles: HashMap::new(), - players: HashMap::new(), - tilemap: Tilemap::default(), - my_id: PlayerID(0), - data: Gamedata::default(), - walkable: HashSet::new(), - movement_send_cooldown: 0., - misc_textures: MiscTextures::init(layout), - item_sprites: Vec::new(), - items_removed: Vec::new(), - interacting: false, - score: Score::default(), - players_spatial_index: SpatialIndex::default(), - camera_center: Vec2::ZERO, - } - } - - pub fn tick( - &mut self, - dt: f32, - keyboard: &KeyboardState, - layout: &AtlasLayout, - ) -> Option<Box<State>> { - if let Err(e) = self.network.poll() { - eprintln!("network error: {e}"); - return Some(Box::new(State::Quit)); - } - - for packet in self.network.queue_in.drain(..).collect::<Vec<_>>() { - self.packet_in(packet, layout); - } - - let mut direction = IVec2::new( - keyboard.is_scancode_pressed(Scancode::D) as i32 - - keyboard.is_scancode_pressed(Scancode::A) as i32, - keyboard.is_scancode_pressed(Scancode::S) as i32 - - keyboard.is_scancode_pressed(Scancode::W) as i32, - ) - .as_vec2(); - let boost = keyboard.is_scancode_pressed(Scancode::K); - let interact = keyboard.is_scancode_pressed(Scancode::Space) - | keyboard.is_scancode_pressed(Scancode::J); - - if interact { - direction *= 0.; - } - - self.movement_send_cooldown -= dt; - let send_movement = self.movement_send_cooldown < 0.; - if send_movement { - self.movement_send_cooldown += 0.04 - } - - self.score.time_remaining -= dt as f64; - self.score.time_remaining -= self.score.time_remaining.max(0.); - - if interact != self.interacting { - if interact { - self.network.queue_out.push_back(PacketS::Interact { - player: self.my_id, - pos: Some(self.players[&self.my_id].movement.get_interact_target()), - hand: Hand(0), - }); - } else { - self.network.queue_out.push_back(PacketS::Interact { - player: self.my_id, - pos: None, - hand: Hand(0), - }); - } - self.interacting = interact; - } - - if let Some(player) = self.players.get_mut(&self.my_id) { - player.movement.input(direction, boost); - - if send_movement { - self.network - .queue_out - .push_back(player.movement.movement_packet_s(self.my_id)); - } - - player.interact_target_anim.exp_to( - player.movement.get_interact_target().as_vec2() + Vec2::new(0., -0.4), - dt * 20., - ); - player - .interact_target_anim_pressed - .exp_to(if interact { 1. } else { 0. }, dt * 10.); - - self.camera_center.exp_to(player.movement.position, dt * 5.); - } - - for (&pid, player) in &mut self.players { - player.movement.update(&self.walkable, dt); - if let Some((_, timeout)) = &mut player.message_persist { - timeout.remaining -= dt; - if timeout.remaining < 0. { - player.message_persist = None; - } - } - self.players_spatial_index - .update_entry(pid, player.movement.position); - } - - self.players_spatial_index.all(|p1, pos1| { - self.players_spatial_index.query(pos1, 2., |p2, _pos2| { - if p1 != p2 { - if let [Some(a), Some(b)] = self.players.get_disjoint_mut([&p1, &p2]) { - a.movement.collide(&mut b.movement, dt) - } - } - }) - }); - - for player in self.players.values_mut() { - for item in player.items.iter_mut().flatten() { - item.parent_position = player.movement.position; - item.tick(1., dt); - } - } - for tile in self.tiles.values_mut() { - if let Some(item) = &mut tile.item { - item.tick(1., dt) - } - } - self.items_removed.retain_mut(|i| { - i.tick(0., dt); - i.alive > 0.01 - }); - - None - } - - pub fn packet_in(&mut self, packet: PacketC, layout: &AtlasLayout) { - match packet { - PacketC::Joined { id } => self.my_id = id, - PacketC::Data { data } => { - self.tilemap.init(&data.tile_names, layout); - self.item_sprites = data - .item_names - .iter() - .map(|name| { - Sprite::new( - layout - .get(&format!("{name}+a")) - .copied() - .unwrap_or_else(|| { - warn!("no sprite for item {name:?}"); - Rect::new(0, 0, 32, 24) - }), - Vec2::new(0., 0.0), - 0.1, - ) - }) - .collect(); - self.data = data; - } - PacketC::UpdateMap { - tile, - kind, - neighbors, - } => { - if let Some(kind) = kind { - self.tiles.insert( - tile, - Tile { - _kind: kind, - item: None, - }, - ); - if self.data.tile_collide[kind.0] { - self.walkable.remove(&tile); - } else { - self.walkable.insert(tile); - } - } else { - self.tiles.remove(&tile); - self.walkable.remove(&tile); - } - self.tilemap.set(tile, kind, neighbors); - } - PacketC::AddPlayer { - id, - position, - character, - name, - class, - } => { - info!("add player {} {name:?}", id.0); - self.players.insert( - id, - Player { - interact_target_anim: position, - interact_target_anim_pressed: 0., - _class: class, - _character: character, - _name: name, - message_persist: None, - items: [const { None }; 2], - movement: MovementBase { - position, - input_direction: Vec2::ZERO, - input_boost: false, - facing: Vec2::X, - rotation: 0., - velocity: Vec2::ZERO, - boosting: false, - stamina: 0., - }, - }, - ); - } - PacketC::RemovePlayer { id } => { - info!("remove player {}", id.0); - self.players_spatial_index.remove_entry(id); - self.players.remove(&id); - } - PacketC::Movement { - player, - pos, - rot, - boost, - dir, - } => { - if player != self.my_id { - if let Some(p) = self.players.get_mut(&player) { - p.movement.position = pos; - p.movement.rotation = rot; - p.movement.input(dir, boost); - } - } - } - PacketC::MoveItem { from, to } => { - let mut item = self.get_item(from).unwrap().take(); - if let Some(item) = &mut item { - item.parent_position = self.get_location_position(to); - } - *self.get_item(to).unwrap() = item; - } - PacketC::SetItem { location, item } => { - let position = self.get_location_position(location); - let slot = match location { - ItemLocation::Tile(pos) => &mut self.tiles.get_mut(&pos).unwrap().item, - ItemLocation::Player(pid, hand) => self - .players - .get_mut(&pid) - .unwrap() - .items - .get_mut(hand.0) - .unwrap(), - }; - self.items_removed.extend(slot.take()); - *slot = item.map(|kind| Item { - kind, - parent_position: position, - alive: 0., - position, - active: None, - }) - } - PacketC::ClearProgress { item } => { - if let Some(Some(item)) = self.get_item(item) { - item.active = None; - } - } - PacketC::SetProgress { - item, - position, - speed, - player, - warn, - } => { - if let Some(Some(item)) = self.get_item(item) { - item.active = Some(Involvement { - position, - speed, - player, - warn, - recipe: RecipeIndex(0), - }); - } - } - PacketC::ServerMessage { .. } => { - // TODO - } - PacketC::Score(score) => { - self.score = score; - } - PacketC::SetIngame { state: _, lobby: _ } => { - // TODO - } - PacketC::Communicate { - player, - message, - timeout: Some(timeout), - } => { - if let Some(player) = self.players.get_mut(&player) { - player.message_persist = message.map(|m| (m, timeout)); - } - } - _ => (), - } - } - - pub fn get_item(&mut self, location: ItemLocation) -> Option<&mut Option<Item>> { - match location { - ItemLocation::Tile(pos) => Some(&mut self.tiles.get_mut(&pos)?.item), - ItemLocation::Player(pid, hand) => { - Some(self.players.get_mut(&pid)?.items.get_mut(hand.0)?) - } - } - } - pub fn get_location_position(&self, location: ItemLocation) -> Vec2 { - match location { - ItemLocation::Tile(pos) => pos.as_vec2() + 0.5, - ItemLocation::Player(p, _) => self.players[&p].movement.position, - } - } - - pub fn draw(&self, ctx: &mut Renderer) { - ctx.set_world_view( - -self.camera_center + (ctx.size / ctx.get_world_scale() / 2.), - ctx.size.min_element() / 32. / 10., - ); - - self.tilemap.draw(ctx); - - if let Some(me) = self.players.get(&self.my_id) { - ctx.draw_world( - self.misc_textures - .interact_target - .at(me.interact_target_anim) - .tint( - 100, - 100 + (me.interact_target_anim_pressed * 150.) as u8, - 100 + ((1. - me.interact_target_anim_pressed) * 150.) as u8, - ), - ) - } - - for p in self.players.values() { - p.draw(ctx, &self.item_sprites) - } - for tile in self.tiles.values() { - if let Some(item) = &tile.item { - item.draw(ctx, &self.item_sprites) - } - } - for item in &self.items_removed { - item.draw(ctx, &self.item_sprites) - } - } -} - -impl Item { - pub fn tick(&mut self, alive: f32, dt: f32) { - self.position.exp_to(self.parent_position, dt * 20.); - self.alive.exp_to(alive, dt * 20.); - if let Some(active) = &mut self.active { - active.position += active.speed * dt; - } - } - pub fn draw(&self, ctx: &mut Renderer, item_sprites: &[Sprite]) { - ctx.draw_world( - item_sprites[self.kind.0] - .at(self.position) - .alpha(self.alive), - ); - if let Some(Involvement { position, warn, .. }) = self.active { - let (bg, fg) = if warn { - ([100, 0, 0, 200], [255, 0, 0, 200]) - } else { - ([0, 100, 0, 200], [0, 255, 0, 200]) - }; - ctx.draw_world(SpriteDraw::overlay( - ctx.misc_textures.solid, - self.position + Vec2::new(-0.5, -1.3), - Vec2::new(1., 0.2), - Some(bg), - )); - ctx.draw_world(SpriteDraw::overlay( - ctx.misc_textures.solid, - self.position + Vec2::new(-0.5, -1.3), - Vec2::new(position, 0.2), - Some(fg), - )) - } - } -} - -impl Player { - pub fn draw(&self, ctx: &mut Renderer, item_sprites: &[Sprite]) { - ctx.draw_world( - match self._class { - PlayerClass::Chef | PlayerClass::Bot => &ctx.misc_textures.chef, - _ => &ctx.misc_textures.customer, - } - .at(self.movement.position), - ); - if let Some((message, _timeout)) = &self.message_persist { - match message { - Message::Text(_) => (), // TODO - Message::Item(item) => { - ctx.draw_world(ctx.misc_textures.itembubble.at(self.movement.position)); - ctx.draw_world( - item_sprites[item.0] - .at(self.movement.position) - .elevate(1.2) - .scale(0.8), - ); - } - _ => (), - } - } - for item in self.items.iter().flatten() { - item.draw(ctx, item_sprites) - } - } -} |