aboutsummaryrefslogtreecommitdiff
path: root/pixel-client/src/menu.rs
diff options
context:
space:
mode:
Diffstat (limited to 'pixel-client/src/menu.rs')
-rw-r--r--pixel-client/src/menu.rs150
1 files changed, 0 insertions, 150 deletions
diff --git a/pixel-client/src/menu.rs b/pixel-client/src/menu.rs
deleted file mode 100644
index 86c71d1f..00000000
--- a/pixel-client/src/menu.rs
+++ /dev/null
@@ -1,150 +0,0 @@
-/*
- Hurry Curry! - a game about cooking
- Copyright 2024 metamuffin
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, version 3 of the License only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-*/
-use crate::{
- game::Game,
- network::Network,
- render::{sprite::SpriteDraw, AtlasLayout, Renderer},
- tilemap::Tilemap,
- ui::UiState,
- State,
-};
-use hurrycurry_protocol::{
- glam::{IVec2, Vec2},
- TileIndex,
-};
-use rand::{random, seq::IndexedRandom, thread_rng};
-use sdl2::{
- keyboard::{KeyboardState, Keycode},
- mouse::MouseState,
-};
-
-pub struct Menu {
- map: Tilemap,
- fade_in: f32,
- ui_state: UiState,
- background: Vec2,
- next_state: Option<Box<State>>,
-}
-
-impl Menu {
- pub fn new(layout: &AtlasLayout) -> Self {
- let mut map = Tilemap::default();
- map.init(
- &[
- "floor",
- "tomato-crate",
- "raw-steak-crate",
- "table",
- "chair",
- "counter",
- "sink",
- "stove",
- ]
- .map(String::from),
- layout,
- );
- static BUCKETS: &[&[usize]] = &[&[], &[0, 0, 0, 0, 1, 2], &[3, 4, 5], &[6, 7]];
-
- for x in -10..11 {
- for y in -10..11 {
- let p = Vec2::new(x as f32, y as f32);
- let w = (-p.length() * 0.15).exp();
- let k = ((random::<f32>() * w) * BUCKETS.len() as f32) as usize;
- if let Some(ti) = BUCKETS[k.min(BUCKETS.len())].choose(&mut thread_rng()) {
- map.set(IVec2::new(x, y), Some(TileIndex(*ti)), [None; 4])
- }
- }
- }
-
- Self {
- map,
- fade_in: 0.,
- ui_state: UiState::default(),
- background: Vec2::ZERO,
- next_state: None,
- }
- }
- pub fn tick(
- &mut self,
- dt: f32,
- keyboard: &KeyboardState,
- mouse: &MouseState,
- _layout: &AtlasLayout,
- ) -> Option<Box<State>> {
- self.fade_in = (self.fade_in + dt).min(1.);
- self.background += Vec2::new(2., 3.) * dt;
- self.ui_state.update(keyboard, mouse, dt);
-
- self.next_state.take()
- }
- pub fn keyboard_event(&mut self, keycode: Keycode, down: bool) {
- self.ui_state.keyboard_event(keycode, down);
- }
- pub fn draw(&mut self, ctx: &mut Renderer) {
- ctx.set_world_view(
- ctx.size / ctx.get_world_scale() * Vec2::new(0.8, 0.2),
- ctx.size.max_element() / 32. / 15.,
- );
-
- for x in -1..=2 {
- for y in -1..=2 {
- ctx.draw_ui(SpriteDraw::underlay(
- ctx.misc_textures.clouds,
- Vec2::new(x as f32, y as f32) * 256. + self.background,
- Vec2::ONE * 256.,
- None,
- ));
- }
- }
- ctx.draw_ui(SpriteDraw::underlay(
- ctx.misc_textures.solid,
- Vec2::ZERO,
- ctx.ui_size,
- Some([0, 0, 0, 50]),
- ));
-
- self.map.draw(ctx);
-
- let mut request_join = false;
- self.ui_state.draw(ctx, |ui| {
- if ui.button(80., "Join") {
- request_join = true
- }
- if ui.button(80., "Settings") {
- eprintln!("settings button")
- }
- if ui.button(80., "Quit") {
- self.next_state = Some(Box::new(State::Quit));
- }
- ui.fill();
- });
- if request_join {
- self.next_state = Some(Box::new(State::Ingame(Box::new(Game::new(
- Network::connect("ws://127.0.0.1").unwrap(),
- ctx.atlas_layout(),
- )))))
- }
-
- ctx.draw_ui(SpriteDraw::overlay(
- ctx.misc_textures.solid,
- Vec2::ZERO,
- ctx.ui_size,
- Some([0, 0, 0, 255 - (self.fade_in * 255.) as u8]),
- ));
- }
-}