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diff --git a/pixel-client/src/menu/main.rs b/pixel-client/src/menu/main.rs
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+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 metamuffin
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+use super::{background::MenuBackground, settings::Settings};
+use crate::{
+ game::Game,
+ network::Network,
+ render::{sprite::SpriteDraw, AtlasLayout, Renderer},
+ ui::UiState,
+ State,
+};
+use hurrycurry_protocol::glam::Vec2;
+use sdl2::{
+ keyboard::{KeyboardState, Keycode},
+ mouse::MouseState,
+};
+
+pub struct MainMenu {
+ background: MenuBackground,
+ fade_in: f32,
+ pub ui_state: UiState,
+ server_address: String,
+ next_state: Option<Box<State>>,
+ settings: Option<Settings>,
+}
+
+impl MainMenu {
+ pub fn new(layout: &AtlasLayout) -> Self {
+ Self {
+ background: MenuBackground::new(layout),
+ fade_in: 0.,
+ server_address: String::from("ws://127.0.0.1"),
+ ui_state: UiState::default(),
+ next_state: None,
+ settings: None,
+ }
+ }
+ pub fn tick(
+ &mut self,
+ dt: f32,
+ keyboard: &KeyboardState,
+ mouse: &MouseState,
+ _layout: &AtlasLayout,
+ ) -> Option<Box<State>> {
+ self.fade_in = (self.fade_in + dt).min(1.);
+ self.ui_state.update(keyboard, mouse, dt);
+ self.background.tick(dt);
+ self.next_state.take()
+ }
+ pub fn keyboard_event(&mut self, keycode: Keycode, down: bool) {
+ self.ui_state.keyboard_event(keycode, down);
+ }
+ pub fn draw(&mut self, ctx: &mut Renderer) {
+ self.background.draw(ctx);
+
+ self.ui_state.draw(ctx, |ui| {
+ if let Some(settings) = &mut self.settings {
+ if settings.draw(ui) {
+ self.settings = None;
+ }
+ return;
+ }
+ if ui.button(80., "Join") {
+ self.next_state = Some(Box::new(State::Ingame(Box::new(Game::new(
+ Network::connect(&self.server_address).unwrap(),
+ ui.renderer.atlas_layout(),
+ )))))
+ }
+ ui.textedit(80., &mut self.server_address);
+ if ui.button(80., "Settings") {
+ self.settings = Some(Settings::default())
+ }
+ if ui.button(80., "Quit") {
+ self.next_state = Some(Box::new(State::Quit));
+ }
+ ui.fill();
+ });
+
+ ctx.draw_ui(SpriteDraw::overlay(
+ ctx.misc_textures.solid,
+ Vec2::ZERO,
+ ctx.ui_size,
+ Some([0, 0, 0, 255 - (self.fade_in * 255.) as u8]),
+ ));
+ }
+}