diff options
Diffstat (limited to 'pixel-client/src/menu/main.rs')
-rw-r--r-- | pixel-client/src/menu/main.rs | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/pixel-client/src/menu/main.rs b/pixel-client/src/menu/main.rs new file mode 100644 index 00000000..37cecd3e --- /dev/null +++ b/pixel-client/src/menu/main.rs @@ -0,0 +1,100 @@ +/* + Hurry Curry! - a game about cooking + Copyright 2024 metamuffin + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, version 3 of the License only. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + +*/ +use super::{background::MenuBackground, settings::Settings}; +use crate::{ + game::Game, + network::Network, + render::{sprite::SpriteDraw, AtlasLayout, Renderer}, + ui::UiState, + State, +}; +use hurrycurry_protocol::glam::Vec2; +use sdl2::{ + keyboard::{KeyboardState, Keycode}, + mouse::MouseState, +}; + +pub struct MainMenu { + background: MenuBackground, + fade_in: f32, + pub ui_state: UiState, + server_address: String, + next_state: Option<Box<State>>, + settings: Option<Settings>, +} + +impl MainMenu { + pub fn new(layout: &AtlasLayout) -> Self { + Self { + background: MenuBackground::new(layout), + fade_in: 0., + server_address: String::from("ws://127.0.0.1"), + ui_state: UiState::default(), + next_state: None, + settings: None, + } + } + pub fn tick( + &mut self, + dt: f32, + keyboard: &KeyboardState, + mouse: &MouseState, + _layout: &AtlasLayout, + ) -> Option<Box<State>> { + self.fade_in = (self.fade_in + dt).min(1.); + self.ui_state.update(keyboard, mouse, dt); + self.background.tick(dt); + self.next_state.take() + } + pub fn keyboard_event(&mut self, keycode: Keycode, down: bool) { + self.ui_state.keyboard_event(keycode, down); + } + pub fn draw(&mut self, ctx: &mut Renderer) { + self.background.draw(ctx); + + self.ui_state.draw(ctx, |ui| { + if let Some(settings) = &mut self.settings { + if settings.draw(ui) { + self.settings = None; + } + return; + } + if ui.button(80., "Join") { + self.next_state = Some(Box::new(State::Ingame(Box::new(Game::new( + Network::connect(&self.server_address).unwrap(), + ui.renderer.atlas_layout(), + ))))) + } + ui.textedit(80., &mut self.server_address); + if ui.button(80., "Settings") { + self.settings = Some(Settings::default()) + } + if ui.button(80., "Quit") { + self.next_state = Some(Box::new(State::Quit)); + } + ui.fill(); + }); + + ctx.draw_ui(SpriteDraw::overlay( + ctx.misc_textures.solid, + Vec2::ZERO, + ctx.ui_size, + Some([0, 0, 0, 255 - (self.fade_in * 255.) as u8]), + )); + } +} |