diff options
Diffstat (limited to 'pixel-client/src')
| -rw-r--r-- | pixel-client/src/game.rs | 15 | 
1 files changed, 9 insertions, 6 deletions
| diff --git a/pixel-client/src/game.rs b/pixel-client/src/game.rs index ca5f773a..f9891ae6 100644 --- a/pixel-client/src/game.rs +++ b/pixel-client/src/game.rs @@ -30,8 +30,8 @@ use hurrycurry_client_lib::{network::sync::Network, spatial_index::SpatialIndex,  use hurrycurry_protocol::{      glam::{IVec2, Vec2},      movement::MovementBase, -    Gamedata, ItemIndex, ItemLocation, Message, MessageTimeout, PacketC, PacketS, PlayerID, -    RecipeIndex, Score, TileIndex, +    Gamedata, ItemIndex, ItemLocation, Message, MessageTimeout, PacketC, PacketS, PlayerClass, +    PlayerID, RecipeIndex, Score, TileIndex,  };  use log::{info, warn};  use sdl2::{ @@ -71,6 +71,7 @@ pub struct Player {      message_persist: Option<(Message, MessageTimeout)>,      _name: String,      _character: i32, +    _class: PlayerClass,      interact_target_anim: Vec2,      interact_target_anim_pressed: f32,  } @@ -88,6 +89,7 @@ impl Game {          network.queue_out.push_back(PacketS::Join {              id: None,              name: config.username.clone(), +            class: PlayerClass::Chef,              character: 0,          }); @@ -276,6 +278,7 @@ impl Game {                  position,                  character,                  name, +                class,              } => {                  info!("add player {} {name:?}", id.0);                  self.players.insert( @@ -283,6 +286,7 @@ impl Game {                      Player {                          interact_target_anim: position,                          interact_target_anim_pressed: 0., +                        _class: class,                          _character: character,                          _name: name,                          message_persist: None, @@ -467,10 +471,9 @@ impl Item {  impl Player {      pub fn draw(&self, ctx: &mut Renderer, item_sprites: &[Sprite]) {          ctx.draw_world( -            if self._character >= 0 { -                &ctx.misc_textures.chef -            } else { -                &ctx.misc_textures.customer +            match self._class { +                PlayerClass::Chef | PlayerClass::Bot => &ctx.misc_textures.chef, +                PlayerClass::Customer => &ctx.misc_textures.customer,              }              .at(self.movement.position),          ); | 
