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-rw-r--r--server/src/entity/customers/mod.rs276
1 files changed, 0 insertions, 276 deletions
diff --git a/server/src/entity/customers/mod.rs b/server/src/entity/customers/mod.rs
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index 5038eaf2..00000000
--- a/server/src/entity/customers/mod.rs
+++ /dev/null
@@ -1,276 +0,0 @@
-/*
- Hurry Curry! - a game about cooking
- Copyright 2024 metamuffin
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, version 3 of the License only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-*/
-pub mod demands;
-mod pathfinding;
-
-use super::{EntityContext, Entity};
-use crate::{data::Demand, server::Server};
-use anyhow::{anyhow, bail, Result};
-use fake::{faker, Fake};
-use hurrycurry_protocol::{glam::IVec2, DemandIndex, Message, PacketC, PacketS, PlayerID};
-use log::{info, warn};
-use pathfinding::{find_path, Path};
-use rand::{random, thread_rng};
-use std::collections::{HashMap, VecDeque};
-
-#[derive(Debug, Clone)]
-pub struct Customers {
- demands: Vec<Demand>,
- cpackets: VecDeque<PacketS>,
- chairs: HashMap<IVec2, bool>,
- customers: HashMap<PlayerID, CustomerState>,
- spawn_cooldown: f32,
-}
-
-#[derive(Debug, Clone)]
-enum CustomerState {
- Entering {
- path: Path,
- chair: IVec2,
- },
- Waiting {
- demand: DemandIndex,
- chair: IVec2,
- timeout: f32,
- },
- Eating {
- demand: DemandIndex,
- target: IVec2,
- progress: f32,
- chair: IVec2,
- },
- Exiting {
- path: Path,
- },
-}
-
-impl Customers {
- pub fn new(chairs: HashMap<IVec2, bool>, demands: Vec<Demand>) -> Result<Self> {
- if demands.is_empty() {
- bail!("one or more demands required for customers entity")
- }
- Ok(Self {
- chairs,
- customers: Default::default(),
- demands,
- spawn_cooldown: 0.,
- cpackets: VecDeque::new(),
- })
- }
-}
-
-impl Entity for Customers {
- fn tick(&mut self, c: EntityContext) -> Result<()> {
- // self.spawn_cooldown -= dt;
- // self.spawn_cooldown = self.spawn_cooldown.max(0.);
- // if self.customers.len() < 5 && self.spawn_cooldown <= 0. {
- // self.spawn_cooldown = 10. + random::<f32>() * 10.;
- // let id = game.join_player(
- // faker::name::fr_fr::Name().fake(),
- // -1 - (random::<u16>() as i32),
- // packet_out,
- // );
-
- // let chair = self.select_chair().ok_or(anyhow!("no free chair found"))?;
- // let from = game.data.customer_spawn.as_ivec2();
- // let path = find_path(&game.walkable, from, chair)
- // .ok_or(anyhow!("no path from {from} to {chair}"))?;
- // info!("{id:?} -> entering");
- // self.customers
- // .insert(id, CustomerState::Entering { path, chair });
- // }
- // let mut customers_to_remove = Vec::new();
- // for (&player, state) in &mut self.customers {
- // let Some(playerdata) = game.players.get_mut(&player) else {
- // continue;
- // };
-
- // match state {
- // CustomerState::Entering { path, chair } => {
- // playerdata
- // .movement
- // .input(path.next_direction(playerdata.position()), false);
- // if path.is_done() {
- // let demand = DemandIndex(random::<u32>() as usize % self.demands.len());
- // self.cpackets.push_back(PacketS::Communicate {
- // message: Some(Message::Item(self.demands[demand.0].from)),
- // persist: true,
- // player,
- // });
- // info!("{player:?} -> waiting");
- // *state = CustomerState::Waiting {
- // chair: *chair,
- // timeout: 90. + random::<f32>() * 60.,
- // demand,
- // };
- // }
- // }
- // CustomerState::Waiting {
- // chair,
- // demand,
- // timeout,
- // } => {
- // playerdata
- // .movement
- // .input((chair.as_vec2() + 0.5) - playerdata.position(), false);
- // *timeout -= dt;
- // if *timeout <= 0. {
- // self.cpackets.push_back(PacketS::Communicate {
- // message: None,
- // persist: true,
- // player,
- // });
- // self.cpackets.push_back(PacketS::Communicate {
- // message: Some(Message::Effect("angry".to_string())),
- // persist: false,
- // player,
- // });
- // let path = find_path(
- // &game.walkable,
- // playerdata.position().as_ivec2(),
- // game.data.customer_spawn.as_ivec2(),
- // )
- // .expect("no path to exit");
- // *self.chairs.get_mut(chair).unwrap() = true;
- // game.score.demands_failed += 1;
- // game.score.points -= 1;
- // game.score_changed = true;
- // info!("{player:?} -> exiting");
- // *state = CustomerState::Exiting { path }
- // } else {
- // let demand_data = &self.demands[demand.0];
- // let demand_pos = [IVec2::NEG_X, IVec2::NEG_Y, IVec2::X, IVec2::Y]
- // .into_iter()
- // .find_map(|off| {
- // let pos = *chair + off;
- // if game
- // .tiles
- // .get(&pos)
- // .map(|t| {
- // t.item
- // .as_ref()
- // .map(|i| i.kind == demand_data.from)
- // .unwrap_or_default()
- // })
- // .unwrap_or_default()
- // {
- // Some(pos)
- // } else {
- // None
- // }
- // });
- // if let Some(pos) = demand_pos {
- // self.cpackets.push_back(PacketS::Communicate {
- // persist: true,
- // message: None,
- // player,
- // });
- // self.cpackets.push_back(PacketS::Communicate {
- // message: Some(Message::Effect("satisfied".to_string())),
- // persist: false,
- // player,
- // });
- // self.cpackets.push_back(PacketS::Interact {
- // pos: Some(pos),
- // player,
- // });
- // self.cpackets
- // .push_back(PacketS::Interact { pos: None, player });
- // info!("{player:?} -> eating");
- // *state = CustomerState::Eating {
- // demand: *demand,
- // target: pos,
- // progress: 0.,
- // chair: *chair,
- // }
- // }
- // }
- // }
- // CustomerState::Eating {
- // demand,
- // target,
- // progress,
- // chair,
- // } => {
- // playerdata
- // .movement
- // .input((chair.as_vec2() + 0.5) - playerdata.position(), false);
- // let demand = &self.demands[demand.0];
- // *progress += dt / demand.duration;
- // if *progress >= 1. {
- // self.cpackets.push_back(PacketS::ReplaceHand {
- // player,
- // item: demand.to,
- // });
- // if demand.to.is_some() {
- // self.cpackets.push_back(PacketS::Interact {
- // player,
- // pos: Some(*target),
- // });
- // self.cpackets
- // .push_back(PacketS::Interact { player, pos: None });
- // }
- // let path = find_path(
- // &game.walkable,
- // playerdata.position().as_ivec2(),
- // game.data.customer_spawn.as_ivec2(),
- // )
- // .ok_or(anyhow!("no path to exit"))?;
- // *self.chairs.get_mut(chair).unwrap() = true;
- // game.score.demands_completed += 1;
- // game.score.points += demand.points;
- // game.score_changed = true;
- // info!("{player:?} -> exiting");
- // *state = CustomerState::Exiting { path }
- // }
- // }
- // CustomerState::Exiting { path } => {
- // playerdata
- // .movement
- // .input(path.next_direction(playerdata.position()), false);
- // if path.is_done() {
- // info!("{player:?} -> leave");
- // self.cpackets.push_back(PacketS::Leave { player });
- // customers_to_remove.push(player);
- // }
- // }
- // }
- // }
- // for c in customers_to_remove {
- // self.customers.remove(&c).unwrap();
- // }
- // for packet in self.cpackets.drain(..) {
- // if let Err(err) = game.packet_in(packet, &mut vec![], packet_out) {
- // warn!("demand packet {err}");
- // }
- // }
- Ok(())
- }
-}
-impl Customers {
- fn select_chair(&mut self) -> Option<IVec2> {
- use rand::seq::IteratorRandom;
- let (chosen, free) = self
- .chairs
- .iter_mut()
- .filter(|(_p, free)| **free)
- .choose(&mut thread_rng())?;
- *free = false;
- Some(*chosen)
- }
-}