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-rw-r--r--server/src/entity/customers/demands.rs89
-rw-r--r--server/src/entity/customers/mod.rs276
-rw-r--r--server/src/entity/customers/pathfinding.rs96
3 files changed, 0 insertions, 461 deletions
diff --git a/server/src/entity/customers/demands.rs b/server/src/entity/customers/demands.rs
deleted file mode 100644
index 176ca232..00000000
--- a/server/src/entity/customers/demands.rs
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- Hurry Curry! - a game about cooking
- Copyright 2024 metamuffin
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, version 3 of the License only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-*/
-use super::Demand;
-use hurrycurry_protocol::{ItemIndex, Recipe, TileIndex};
-use std::collections::{HashMap, HashSet};
-
-pub fn generate_demands(
- tiles: &HashSet<TileIndex>,
- items: &HashSet<ItemIndex>,
- raw_demands: &[(ItemIndex, Option<ItemIndex>, f32)],
- recipes: &[Recipe],
-) -> Vec<Demand> {
- let recipes = recipes
- .iter()
- .filter(|r| r.tile().map(|t| tiles.contains(&t)).unwrap_or(true))
- .collect::<Vec<_>>();
-
- let mut producable = HashMap::new();
-
- for i in items {
- producable.insert(*i, 0.0);
- }
-
- loop {
- let prod_count = producable.len();
-
- for r in &recipes {
- let output_count = r.outputs().iter().filter(|o| !items.contains(o)).count();
- let Some(ingred_cost) = r
- .inputs()
- .iter()
- .map(|i| producable.get(i).copied())
- .reduce(|a, b| {
- if let (Some(a), Some(b)) = (a, b) {
- Some(a + b)
- } else {
- None
- }
- })
- .unwrap_or(Some(0.))
- else {
- continue;
- };
-
- let base_cost = match r {
- Recipe::Passive { duration, .. } => 2. + duration * 0.1,
- Recipe::Active { duration, .. } => 2. + duration,
- Recipe::Instant { .. } => 1.,
- };
-
- let output_cost = (ingred_cost + base_cost) / output_count as f32;
- for o in r.outputs() {
- let cost = producable.entry(o).or_insert(f32::INFINITY);
- *cost = cost.min(output_cost);
- }
- }
-
- if prod_count == producable.len() {
- break;
- }
- }
-
- raw_demands
- .iter()
- .filter_map(|(i, o, d)| {
- producable.get(i).map(|cost| Demand {
- from: *i,
- to: *o,
- duration: *d,
- points: *cost as i64,
- })
- })
- .collect()
-}
diff --git a/server/src/entity/customers/mod.rs b/server/src/entity/customers/mod.rs
deleted file mode 100644
index 5038eaf2..00000000
--- a/server/src/entity/customers/mod.rs
+++ /dev/null
@@ -1,276 +0,0 @@
-/*
- Hurry Curry! - a game about cooking
- Copyright 2024 metamuffin
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, version 3 of the License only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-*/
-pub mod demands;
-mod pathfinding;
-
-use super::{EntityContext, Entity};
-use crate::{data::Demand, server::Server};
-use anyhow::{anyhow, bail, Result};
-use fake::{faker, Fake};
-use hurrycurry_protocol::{glam::IVec2, DemandIndex, Message, PacketC, PacketS, PlayerID};
-use log::{info, warn};
-use pathfinding::{find_path, Path};
-use rand::{random, thread_rng};
-use std::collections::{HashMap, VecDeque};
-
-#[derive(Debug, Clone)]
-pub struct Customers {
- demands: Vec<Demand>,
- cpackets: VecDeque<PacketS>,
- chairs: HashMap<IVec2, bool>,
- customers: HashMap<PlayerID, CustomerState>,
- spawn_cooldown: f32,
-}
-
-#[derive(Debug, Clone)]
-enum CustomerState {
- Entering {
- path: Path,
- chair: IVec2,
- },
- Waiting {
- demand: DemandIndex,
- chair: IVec2,
- timeout: f32,
- },
- Eating {
- demand: DemandIndex,
- target: IVec2,
- progress: f32,
- chair: IVec2,
- },
- Exiting {
- path: Path,
- },
-}
-
-impl Customers {
- pub fn new(chairs: HashMap<IVec2, bool>, demands: Vec<Demand>) -> Result<Self> {
- if demands.is_empty() {
- bail!("one or more demands required for customers entity")
- }
- Ok(Self {
- chairs,
- customers: Default::default(),
- demands,
- spawn_cooldown: 0.,
- cpackets: VecDeque::new(),
- })
- }
-}
-
-impl Entity for Customers {
- fn tick(&mut self, c: EntityContext) -> Result<()> {
- // self.spawn_cooldown -= dt;
- // self.spawn_cooldown = self.spawn_cooldown.max(0.);
- // if self.customers.len() < 5 && self.spawn_cooldown <= 0. {
- // self.spawn_cooldown = 10. + random::<f32>() * 10.;
- // let id = game.join_player(
- // faker::name::fr_fr::Name().fake(),
- // -1 - (random::<u16>() as i32),
- // packet_out,
- // );
-
- // let chair = self.select_chair().ok_or(anyhow!("no free chair found"))?;
- // let from = game.data.customer_spawn.as_ivec2();
- // let path = find_path(&game.walkable, from, chair)
- // .ok_or(anyhow!("no path from {from} to {chair}"))?;
- // info!("{id:?} -> entering");
- // self.customers
- // .insert(id, CustomerState::Entering { path, chair });
- // }
- // let mut customers_to_remove = Vec::new();
- // for (&player, state) in &mut self.customers {
- // let Some(playerdata) = game.players.get_mut(&player) else {
- // continue;
- // };
-
- // match state {
- // CustomerState::Entering { path, chair } => {
- // playerdata
- // .movement
- // .input(path.next_direction(playerdata.position()), false);
- // if path.is_done() {
- // let demand = DemandIndex(random::<u32>() as usize % self.demands.len());
- // self.cpackets.push_back(PacketS::Communicate {
- // message: Some(Message::Item(self.demands[demand.0].from)),
- // persist: true,
- // player,
- // });
- // info!("{player:?} -> waiting");
- // *state = CustomerState::Waiting {
- // chair: *chair,
- // timeout: 90. + random::<f32>() * 60.,
- // demand,
- // };
- // }
- // }
- // CustomerState::Waiting {
- // chair,
- // demand,
- // timeout,
- // } => {
- // playerdata
- // .movement
- // .input((chair.as_vec2() + 0.5) - playerdata.position(), false);
- // *timeout -= dt;
- // if *timeout <= 0. {
- // self.cpackets.push_back(PacketS::Communicate {
- // message: None,
- // persist: true,
- // player,
- // });
- // self.cpackets.push_back(PacketS::Communicate {
- // message: Some(Message::Effect("angry".to_string())),
- // persist: false,
- // player,
- // });
- // let path = find_path(
- // &game.walkable,
- // playerdata.position().as_ivec2(),
- // game.data.customer_spawn.as_ivec2(),
- // )
- // .expect("no path to exit");
- // *self.chairs.get_mut(chair).unwrap() = true;
- // game.score.demands_failed += 1;
- // game.score.points -= 1;
- // game.score_changed = true;
- // info!("{player:?} -> exiting");
- // *state = CustomerState::Exiting { path }
- // } else {
- // let demand_data = &self.demands[demand.0];
- // let demand_pos = [IVec2::NEG_X, IVec2::NEG_Y, IVec2::X, IVec2::Y]
- // .into_iter()
- // .find_map(|off| {
- // let pos = *chair + off;
- // if game
- // .tiles
- // .get(&pos)
- // .map(|t| {
- // t.item
- // .as_ref()
- // .map(|i| i.kind == demand_data.from)
- // .unwrap_or_default()
- // })
- // .unwrap_or_default()
- // {
- // Some(pos)
- // } else {
- // None
- // }
- // });
- // if let Some(pos) = demand_pos {
- // self.cpackets.push_back(PacketS::Communicate {
- // persist: true,
- // message: None,
- // player,
- // });
- // self.cpackets.push_back(PacketS::Communicate {
- // message: Some(Message::Effect("satisfied".to_string())),
- // persist: false,
- // player,
- // });
- // self.cpackets.push_back(PacketS::Interact {
- // pos: Some(pos),
- // player,
- // });
- // self.cpackets
- // .push_back(PacketS::Interact { pos: None, player });
- // info!("{player:?} -> eating");
- // *state = CustomerState::Eating {
- // demand: *demand,
- // target: pos,
- // progress: 0.,
- // chair: *chair,
- // }
- // }
- // }
- // }
- // CustomerState::Eating {
- // demand,
- // target,
- // progress,
- // chair,
- // } => {
- // playerdata
- // .movement
- // .input((chair.as_vec2() + 0.5) - playerdata.position(), false);
- // let demand = &self.demands[demand.0];
- // *progress += dt / demand.duration;
- // if *progress >= 1. {
- // self.cpackets.push_back(PacketS::ReplaceHand {
- // player,
- // item: demand.to,
- // });
- // if demand.to.is_some() {
- // self.cpackets.push_back(PacketS::Interact {
- // player,
- // pos: Some(*target),
- // });
- // self.cpackets
- // .push_back(PacketS::Interact { player, pos: None });
- // }
- // let path = find_path(
- // &game.walkable,
- // playerdata.position().as_ivec2(),
- // game.data.customer_spawn.as_ivec2(),
- // )
- // .ok_or(anyhow!("no path to exit"))?;
- // *self.chairs.get_mut(chair).unwrap() = true;
- // game.score.demands_completed += 1;
- // game.score.points += demand.points;
- // game.score_changed = true;
- // info!("{player:?} -> exiting");
- // *state = CustomerState::Exiting { path }
- // }
- // }
- // CustomerState::Exiting { path } => {
- // playerdata
- // .movement
- // .input(path.next_direction(playerdata.position()), false);
- // if path.is_done() {
- // info!("{player:?} -> leave");
- // self.cpackets.push_back(PacketS::Leave { player });
- // customers_to_remove.push(player);
- // }
- // }
- // }
- // }
- // for c in customers_to_remove {
- // self.customers.remove(&c).unwrap();
- // }
- // for packet in self.cpackets.drain(..) {
- // if let Err(err) = game.packet_in(packet, &mut vec![], packet_out) {
- // warn!("demand packet {err}");
- // }
- // }
- Ok(())
- }
-}
-impl Customers {
- fn select_chair(&mut self) -> Option<IVec2> {
- use rand::seq::IteratorRandom;
- let (chosen, free) = self
- .chairs
- .iter_mut()
- .filter(|(_p, free)| **free)
- .choose(&mut thread_rng())?;
- *free = false;
- Some(*chosen)
- }
-}
diff --git a/server/src/entity/customers/pathfinding.rs b/server/src/entity/customers/pathfinding.rs
deleted file mode 100644
index 87ccf391..00000000
--- a/server/src/entity/customers/pathfinding.rs
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- Hurry Curry! - a game about cooking
- Copyright 2024 metamuffin
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, version 3 of the License only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-*/
-use hurrycurry_protocol::glam::{IVec2, Vec2};
-use log::trace;
-use std::{
- cmp::Ordering,
- collections::{BinaryHeap, HashMap, HashSet},
-};
-
-#[derive(Debug, Clone)]
-pub struct Path(Vec<Vec2>);
-
-impl Path {
- pub fn next_direction(&mut self, position: Vec2) -> Vec2 {
- if let Some(next) = self.0.last().copied() {
- trace!("next {next}");
- if next.distance(position) < if self.0.len() == 1 { 0.1 } else { 0.6 } {
- self.0.pop();
- }
- (next - position).normalize_or_zero() * 0.5
- } else {
- Vec2::ZERO
- }
- }
- pub fn is_done(&self) -> bool {
- self.0.is_empty()
- }
-}
-
-pub fn find_path(walkable: &HashSet<IVec2>, from: IVec2, to: IVec2) -> Option<Path> {
- #[derive(Debug, PartialEq, Eq)]
- struct Open(i32, IVec2, IVec2, i32);
- impl PartialOrd for Open {
- fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
- Some(self.0.cmp(&other.0))
- }
- }
- impl Ord for Open {
- fn cmp(&self, other: &Self) -> Ordering {
- self.0.cmp(&other.0)
- }
- }
-
- let mut visited = HashMap::new();
- let mut open = BinaryHeap::new();
- open.push(Open(1, from, from, 0));
-
- loop {
- let Open(_, pos, f, distance) = open.pop()?;
- if visited.contains_key(&pos) {
- continue;
- }
- visited.insert(pos, f);
- if pos == to {
- break;
- }
- for dir in [IVec2::NEG_X, IVec2::NEG_Y, IVec2::X, IVec2::Y] {
- let next = pos + dir;
- if walkable.contains(&next) {
- open.push(Open(
- -(distance + next.distance_squared(to).isqrt()),
- next,
- pos,
- distance + 1,
- ));
- }
- }
- }
-
- let mut path = Vec::new();
- let mut c = to;
- loop {
- path.push(c.as_vec2() + 0.5);
- let cn = visited[&c];
- if cn == c {
- break;
- }
- c = cn
- }
- Some(Path(path))
-}