diff options
Diffstat (limited to 'server/src/entity/environment_effect.rs')
-rw-r--r-- | server/src/entity/environment_effect.rs | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/server/src/entity/environment_effect.rs b/server/src/entity/environment_effect.rs new file mode 100644 index 00000000..dcfc08c1 --- /dev/null +++ b/server/src/entity/environment_effect.rs @@ -0,0 +1,84 @@ +/* + Hurry Curry! - a game about cooking + Copyright 2024 metamuffin + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, version 3 of the License only. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + +*/ +use super::EntityT; +use crate::game::Game; +use hurrycurry_protocol::PacketC; +use rand::random; +use serde::{Deserialize, Serialize}; +use std::{ + collections::VecDeque, + time::{Duration, Instant}, +}; + +#[derive(Clone, Debug, Deserialize, Serialize, Default)] +pub struct EnvironmentEffect { + name: String, + #[serde(default = "default_onoff")] + on: f32, + #[serde(default = "default_onoff")] + off: f32, + exclusive: bool, +} +fn default_onoff() -> f32 { + 40. +} + +#[derive(Clone, Debug)] +pub struct EnvironmentEffectController { + config: EnvironmentEffect, + next_transition: Instant, + active: bool, +} + +impl EnvironmentEffectController { + pub fn new(config: EnvironmentEffect) -> Self { + Self { + next_transition: Instant::now() + Duration::from_secs_f32(config.on), + active: false, + config, + } + } +} +impl EntityT for EnvironmentEffectController { + fn tick( + &mut self, + game: &mut Game, + packet_out: &mut VecDeque<PacketC>, + _dt: f32, + ) -> anyhow::Result<()> { + if self.next_transition < Instant::now() { + if self.active { + self.next_transition += + Duration::from_secs_f32(self.config.on + (0.5 + random::<f32>())); + self.active = false; + game.environment_effects.remove(&self.config.name); + } else { + self.next_transition += + Duration::from_secs_f32(self.config.off * (0.5 + random::<f32>())); + if game.environment_effects.is_empty() || !self.config.exclusive { + self.active = true; + game.environment_effects.insert(self.config.name.clone()); + } + } + packet_out.push_back(PacketC::Environment { + effects: game.environment_effects.clone(), + }) + } + Ok(()) + } +} |