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-rw-r--r--server/src/entity/environment_effect.rs84
-rw-r--r--server/src/entity/mod.rs12
-rw-r--r--server/src/entity/weather.rs51
3 files changed, 91 insertions, 56 deletions
diff --git a/server/src/entity/environment_effect.rs b/server/src/entity/environment_effect.rs
new file mode 100644
index 00000000..dcfc08c1
--- /dev/null
+++ b/server/src/entity/environment_effect.rs
@@ -0,0 +1,84 @@
+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 metamuffin
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+use super::EntityT;
+use crate::game::Game;
+use hurrycurry_protocol::PacketC;
+use rand::random;
+use serde::{Deserialize, Serialize};
+use std::{
+ collections::VecDeque,
+ time::{Duration, Instant},
+};
+
+#[derive(Clone, Debug, Deserialize, Serialize, Default)]
+pub struct EnvironmentEffect {
+ name: String,
+ #[serde(default = "default_onoff")]
+ on: f32,
+ #[serde(default = "default_onoff")]
+ off: f32,
+ exclusive: bool,
+}
+fn default_onoff() -> f32 {
+ 40.
+}
+
+#[derive(Clone, Debug)]
+pub struct EnvironmentEffectController {
+ config: EnvironmentEffect,
+ next_transition: Instant,
+ active: bool,
+}
+
+impl EnvironmentEffectController {
+ pub fn new(config: EnvironmentEffect) -> Self {
+ Self {
+ next_transition: Instant::now() + Duration::from_secs_f32(config.on),
+ active: false,
+ config,
+ }
+ }
+}
+impl EntityT for EnvironmentEffectController {
+ fn tick(
+ &mut self,
+ game: &mut Game,
+ packet_out: &mut VecDeque<PacketC>,
+ _dt: f32,
+ ) -> anyhow::Result<()> {
+ if self.next_transition < Instant::now() {
+ if self.active {
+ self.next_transition +=
+ Duration::from_secs_f32(self.config.on + (0.5 + random::<f32>()));
+ self.active = false;
+ game.environment_effects.remove(&self.config.name);
+ } else {
+ self.next_transition +=
+ Duration::from_secs_f32(self.config.off * (0.5 + random::<f32>()));
+ if game.environment_effects.is_empty() || !self.config.exclusive {
+ self.active = true;
+ game.environment_effects.insert(self.config.name.clone());
+ }
+ }
+ packet_out.push_back(PacketC::Environment {
+ effects: game.environment_effects.clone(),
+ })
+ }
+ Ok(())
+ }
+}
diff --git a/server/src/entity/mod.rs b/server/src/entity/mod.rs
index d042d458..747dd6b7 100644
--- a/server/src/entity/mod.rs
+++ b/server/src/entity/mod.rs
@@ -17,14 +17,15 @@
*/
pub mod conveyor;
pub mod customers;
+pub mod environment_effect;
pub mod item_portal;
pub mod player_portal;
-pub mod weather;
use crate::{data::ItemTileRegistry, game::Game, interaction::Recipe};
use anyhow::{anyhow, Result};
use conveyor::Conveyor;
use customers::{demands::generate_demands, Customers};
+use environment_effect::{EnvironmentEffect, EnvironmentEffectController};
use hurrycurry_protocol::{
glam::{IVec2, Vec2},
ItemIndex, PacketC, TileIndex,
@@ -33,7 +34,6 @@ use item_portal::ItemPortal;
use player_portal::PlayerPortal;
use serde::{Deserialize, Serialize};
use std::collections::{HashMap, HashSet, VecDeque};
-use weather::WeatherController;
pub trait EntityT: Clone {
fn tick(&mut self, game: &mut Game, packet_out: &mut VecDeque<PacketC>, dt: f32) -> Result<()>;
@@ -56,7 +56,7 @@ entities!(
ItemPortal,
PlayerPortal,
Customers,
- WeatherController
+ EnvironmentEffectController
);
#[derive(Debug, Clone, Deserialize, Serialize)]
@@ -79,7 +79,7 @@ pub enum EntityDecl {
to: Vec2,
},
Customers {},
- Weather {},
+ EnvironmentEffect(EnvironmentEffect),
}
pub fn construct_entity(
@@ -134,6 +134,8 @@ pub fn construct_entity(
.collect();
Entity::Customers(Customers::new(chairs, demands)?)
}
- EntityDecl::Weather {} => Entity::WeatherController(WeatherController::default()),
+ EntityDecl::EnvironmentEffect(config) => {
+ Entity::EnvironmentEffectController(EnvironmentEffectController::new(config))
+ }
})
}
diff --git a/server/src/entity/weather.rs b/server/src/entity/weather.rs
deleted file mode 100644
index 79ac364f..00000000
--- a/server/src/entity/weather.rs
+++ /dev/null
@@ -1,51 +0,0 @@
-use super::EntityT;
-use crate::{game::Game, InterpolateExt};
-use hurrycurry_protocol::PacketC;
-use rand::{random, seq::IndexedRandom, thread_rng};
-use std::{
- collections::VecDeque,
- time::{Duration, Instant},
-};
-
-#[derive(Clone, Debug)]
-pub struct WeatherController {
- next_event: Instant,
- event: usize,
-}
-
-impl Default for WeatherController {
- fn default() -> Self {
- Self {
- next_event: Instant::now() + Duration::from_secs(10),
- event: Default::default(),
- }
- }
-}
-impl EntityT for WeatherController {
- fn tick(
- &mut self,
- game: &mut Game,
- _packet_out: &mut VecDeque<PacketC>,
- dt: f32,
- ) -> anyhow::Result<()> {
- if self.next_event < Instant::now() {
- self.next_event += Duration::from_secs_f32(30. + random::<f32>() * 40.);
- if self.event > 0 {
- self.event = 0;
- } else {
- self.event = *[0, 0, 1, 2].choose(&mut thread_rng()).unwrap();
- }
- }
-
- let (rain, wind) = match self.event {
- 0 => (0., 0.),
- 1 => (0.7, 0.),
- 2 => (0., 0.7),
- _ => (1., 1.),
- };
- game.environment.wind.exp_to(wind, dt * 0.05);
- game.environment.rain.exp_to(rain, dt * 0.15);
- eprintln!("{:#?}", game.environment);
- Ok(())
- }
-}