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-rw-r--r--server/src/game.rs128
1 files changed, 65 insertions, 63 deletions
diff --git a/server/src/game.rs b/server/src/game.rs
index 9a01e4a3..21bb5f33 100644
--- a/server/src/game.rs
+++ b/server/src/game.rs
@@ -25,8 +25,8 @@ use anyhow::{anyhow, bail, Result};
use hurrycurry_protocol::{
glam::{IVec2, Vec2},
movement::MovementBase,
- ClientGamedata, ItemIndex, ItemLocation, Message, PacketC, PacketS, PlayerID, RecipeIndex,
- TileIndex,
+ ClientGamedata, ItemIndex, ItemLocation, Menu, Message, PacketC, PacketS, PlayerID,
+ RecipeIndex, Score, TileIndex,
};
use log::{info, warn};
use std::{
@@ -72,15 +72,12 @@ pub struct Game {
pub walkable: HashSet<IVec2>,
pub players: HashMap<PlayerID, Player>,
players_spatial_index: SpatialIndex<PlayerID>,
- pub packet_out: VecDeque<PacketC>,
entities: Arc<RwLock<Vec<Entity>>>,
end: Option<Instant>,
pub lobby: bool,
pub score_changed: bool,
- pub points: i64,
- pub demands_failed: usize,
- pub demands_completed: usize,
+ pub score: Score,
}
impl Default for Game {
@@ -94,30 +91,27 @@ impl Game {
Self {
lobby: false,
data: Gamedata::default().into(),
- packet_out: Default::default(),
players: HashMap::new(),
tiles: HashMap::new(),
walkable: HashSet::new(),
end: None,
entities: Arc::new(RwLock::new(vec![])),
players_spatial_index: SpatialIndex::default(),
- points: 0,
- demands_failed: 0,
- demands_completed: 0,
+ score: Score::default(),
score_changed: false,
}
}
- fn unload(&mut self) {
- self.packet_out.push_back(PacketC::SetIngame {
+ fn unload(&mut self, packet_out: &mut VecDeque<PacketC>) {
+ packet_out.push_back(PacketC::SetIngame {
state: false,
lobby: false,
});
for (id, _) in self.players.drain() {
- self.packet_out.push_back(PacketC::RemovePlayer { id })
+ packet_out.push_back(PacketC::RemovePlayer { id })
}
for (pos, _) in self.tiles.drain() {
- self.packet_out.push_back(PacketC::UpdateMap {
+ packet_out.push_back(PacketC::UpdateMap {
tile: pos,
kind: None,
neighbors: [None, None, None, None],
@@ -125,7 +119,12 @@ impl Game {
}
self.walkable.clear();
}
- pub fn load(&mut self, gamedata: Gamedata, timer: Option<Duration>) {
+ pub fn load(
+ &mut self,
+ gamedata: Gamedata,
+ timer: Option<Duration>,
+ packet_out: &mut VecDeque<PacketC>,
+ ) {
let players = self
.players
.iter()
@@ -133,11 +132,11 @@ impl Game {
.map(|(id, p)| (*id, (p.name.to_owned(), p.character)))
.collect::<HashMap<_, _>>();
- self.unload();
+ self.unload(packet_out);
self.lobby = gamedata.map_name == "lobby";
self.data = gamedata.into();
- self.points = 0;
+ self.score = Score::default();
self.end = timer.map(|dur| Instant::now() + dur);
self.entities = Arc::new(RwLock::new(self.data.entities.clone()));
@@ -184,11 +183,7 @@ impl Game {
);
}
- self.packet_out.extend(self.prime_client());
- }
-
- pub fn packet_out(&mut self) -> Option<PacketC> {
- self.packet_out.pop_front()
+ packet_out.extend(self.prime_client());
}
pub fn prime_client(&self) -> Vec<PacketC> {
@@ -256,7 +251,7 @@ impl Game {
})
}
}
- out.push(self.score());
+ out.push(PacketC::Score(self.score.clone()));
out.push(PacketC::SetIngame {
state: true,
lobby: self.lobby,
@@ -264,22 +259,13 @@ impl Game {
out
}
- pub fn score(&self) -> PacketC {
- PacketC::Score {
- time_remaining: self.end.map(|t| (t - Instant::now()).as_secs_f32()),
- points: self.points,
- demands_failed: self.demands_failed,
- demands_completed: self.demands_completed,
- }
- }
pub fn packet_in(
&mut self,
player: PlayerID,
packet: PacketS,
replies: &mut Vec<PacketC>,
+ packet_out: &mut VecDeque<PacketC>,
) -> Result<()> {
- let points_before = self.points;
-
match packet {
PacketS::Join { name, character } => {
if self.players.contains_key(&player) {
@@ -315,7 +301,7 @@ impl Game {
name: name.clone(),
},
);
- self.packet_out.push_back(PacketC::AddPlayer {
+ packet_out.push_back(PacketC::AddPlayer {
id: player,
name,
position,
@@ -334,7 +320,7 @@ impl Game {
let pos = p.movement.position.floor().as_ivec2();
if let Some(tile) = self.tiles.get_mut(&pos) {
if tile.item.is_none() {
- self.packet_out.push_back(PacketC::SetItem {
+ packet_out.push_back(PacketC::SetItem {
location: ItemLocation::Tile(pos),
item: Some(item.kind),
});
@@ -342,8 +328,7 @@ impl Game {
}
}
}
- self.packet_out
- .push_back(PacketC::RemovePlayer { id: player })
+ packet_out.push_back(PacketC::RemovePlayer { id: player })
}
PacketS::Movement {
pos,
@@ -370,8 +355,7 @@ impl Game {
}
}
PacketS::Collide { player, force } => {
- self.packet_out
- .push_back(PacketC::Collide { player, force });
+ packet_out.push_back(PacketC::Collide { player, force });
}
PacketS::Interact { pos } => {
let pid = player;
@@ -428,8 +412,8 @@ impl Game {
&mut other.item,
ItemLocation::Player(pid),
None,
- &mut self.packet_out,
- &mut self.points,
+ packet_out,
+ &mut self.score,
false,
)
} else {
@@ -446,8 +430,8 @@ impl Game {
&mut player.item,
ItemLocation::Player(pid),
Some(tile.kind),
- &mut self.packet_out,
- &mut self.points,
+ packet_out,
+ &mut self.score,
false,
)
}
@@ -459,7 +443,7 @@ impl Game {
player.communicate_persist = message.clone()
}
}
- self.packet_out.push_back(PacketC::Communicate {
+ packet_out.push_back(PacketC::Communicate {
player,
message,
persist,
@@ -474,31 +458,33 @@ impl Game {
kind: i,
active: None,
});
- self.packet_out.push_back(PacketC::SetItem {
+ packet_out.push_back(PacketC::SetItem {
location: ItemLocation::Player(player),
item,
})
}
PacketS::ReplayTick { .. } => bail!("packet not supported in this session"),
}
-
- if self.points != points_before {
- self.packet_out.push_back(self.score())
- }
Ok(())
}
/// Returns true if the game should end
- pub fn tick(&mut self, dt: f32) -> bool {
+ pub fn tick(&mut self, dt: f32, packet_out: &mut VecDeque<PacketC>) -> bool {
if self.score_changed {
self.score_changed = false;
- self.packet_out.push_back(self.score());
+ packet_out.push_back(PacketC::Score(self.score.clone()));
}
for (&pos, tile) in &mut self.tiles {
- if let Some(effect) = tick_slot(dt, &self.data, Some(tile.kind), &mut tile.item) {
+ if let Some(effect) = tick_slot(
+ dt,
+ &self.data,
+ Some(tile.kind),
+ &mut tile.item,
+ &mut self.score,
+ ) {
match effect {
- TickEffect::Progress(warn) => self.packet_out.push_back(PacketC::SetProgress {
+ TickEffect::Progress(warn) => packet_out.push_back(PacketC::SetProgress {
warn,
item: ItemLocation::Tile(pos),
progress: tile
@@ -510,7 +496,7 @@ impl Game {
.map(|i| i.progress),
}),
TickEffect::Produce => {
- self.packet_out.push_back(PacketC::SetItem {
+ packet_out.push_back(PacketC::SetItem {
location: ItemLocation::Tile(pos),
item: tile.item.as_ref().map(|i| i.kind),
});
@@ -537,16 +523,17 @@ impl Game {
});
for (&pid, player) in &mut self.players {
- self.packet_out.push_back(PacketC::Position {
+ packet_out.push_back(PacketC::Position {
player: pid,
pos: player.movement.position,
boosting: player.movement.boosting,
rot: player.movement.rotation,
});
- if let Some(effect) = tick_slot(dt, &self.data, None, &mut player.item) {
+ if let Some(effect) = tick_slot(dt, &self.data, None, &mut player.item, &mut self.score)
+ {
match effect {
- TickEffect::Progress(warn) => self.packet_out.push_back(PacketC::SetProgress {
+ TickEffect::Progress(warn) => packet_out.push_back(PacketC::SetProgress {
warn,
item: ItemLocation::Player(pid),
progress: player
@@ -558,7 +545,7 @@ impl Game {
.map(|i| i.progress),
}),
TickEffect::Produce => {
- self.packet_out.push_back(PacketC::SetItem {
+ packet_out.push_back(PacketC::SetItem {
location: ItemLocation::Player(pid),
item: player.item.as_ref().map(|i| i.kind),
});
@@ -582,16 +569,31 @@ impl Game {
}
}
for pid in players_auto_release.drain(..) {
- let _ = self.packet_in(pid, PacketS::Interact { pos: None }, &mut vec![]);
+ let _ = self.packet_in(
+ pid,
+ PacketS::Interact { pos: None },
+ &mut vec![],
+ packet_out,
+ );
}
for entity in self.entities.clone().write().unwrap().iter_mut() {
- if let Err(e) = entity.tick(self, dt) {
+ if let Err(e) = entity.tick(self, packet_out, dt) {
warn!("entity tick failed: {e}")
}
}
- self.end.map(|t| t < Instant::now()).unwrap_or_default()
+ if let Some(end) = self.end {
+ self.score.time_remaining = (end - Instant::now()).as_secs_f64();
+ if end < Instant::now() {
+ packet_out.push_back(PacketC::Menu(Menu::Score(self.score.clone())));
+ true
+ } else {
+ false
+ }
+ } else {
+ false
+ }
}
pub fn count_chefs(&self) -> usize {
@@ -617,13 +619,13 @@ pub fn interact_effect(
other_loc: ItemLocation,
this_tile_kind: Option<TileIndex>,
packet_out: &mut VecDeque<PacketC>,
- points: &mut i64,
+ score: &mut Score,
automated: bool,
) {
let this_had_item = this.is_some();
let other_had_item = other.is_some();
- if let Some(effect) = interact(data, edge, this_tile_kind, this, other, points, automated) {
+ if let Some(effect) = interact(data, edge, this_tile_kind, this, other, score, automated) {
match effect {
InteractEffect::Put => {
info!("put {this_loc} <- {other_loc}");