diff options
Diffstat (limited to 'server/src/interaction.rs')
| -rw-r--r-- | server/src/interaction.rs | 100 | 
1 files changed, 51 insertions, 49 deletions
| diff --git a/server/src/interaction.rs b/server/src/interaction.rs index 93f54b2d..7f694ad8 100644 --- a/server/src/interaction.rs +++ b/server/src/interaction.rs @@ -87,7 +87,8 @@ pub fn interact(      tile: &mut Tile,      player: &mut Player,  ) -> Option<InteractEffect> { -    if player.item.is_none() { +    let interactable = data.is_tile_interactable(tile.kind); +    if interactable && player.item.is_none() {          if let Some(item) = &mut tile.item {              if let Some(active) = &mut item.active {                  let recipe = &data.recipe(active.recipe); @@ -111,66 +112,67 @@ pub fn interact(      if !edge {          return None;      } - -    for (ri, recipe) in data.recipes() { -        if !recipe.supports_tile(tile.kind) { -            continue; -        } -        match recipe { -            Recipe::Active { input, .. } => { -                if player.item.is_none() { -                    if let Some(item) = &mut tile.item { -                        if item.kind == *input { -                            if item.active.is_none() { -                                info!("start active recipe {ri:?}"); -                                item.active = Some(Involvement { -                                    recipe: ri, -                                    working: 1, -                                    progress: 0., -                                }); +    if interactable { +        for (ri, recipe) in data.recipes() { +            if !recipe.supports_tile(tile.kind) { +                continue; +            } +            match recipe { +                Recipe::Active { input, .. } => { +                    if player.item.is_none() { +                        if let Some(item) = &mut tile.item { +                            if item.kind == *input { +                                if item.active.is_none() { +                                    info!("start active recipe {ri:?}"); +                                    item.active = Some(Involvement { +                                        recipe: ri, +                                        working: 1, +                                        progress: 0., +                                    }); +                                }                              }                          }                      } -                } -                if tile.item.is_none() { -                    if let Some(item) = &player.item { -                        if item.kind == *input { -                            let mut item = player.item.take().unwrap(); -                            if let Some(active) = &mut item.active { -                                active.working += 1; -                            } else { -                                info!("start active recipe {ri:?}"); -                                item.active = Some(Involvement { -                                    recipe: ri, -                                    working: 1, -                                    progress: 0., -                                }); +                    if tile.item.is_none() { +                        if let Some(item) = &player.item { +                            if item.kind == *input { +                                let mut item = player.item.take().unwrap(); +                                if let Some(active) = &mut item.active { +                                    active.working += 1; +                                } else { +                                    info!("start active recipe {ri:?}"); +                                    item.active = Some(Involvement { +                                        recipe: ri, +                                        working: 1, +                                        progress: 0., +                                    }); +                                } +                                tile.item = Some(item); +                                return Some(InteractEffect::Put);                              } -                            tile.item = Some(item); -                            return Some(InteractEffect::Put);                          }                      }                  } -            } -            Recipe::Instant { -                inputs, outputs, .. -            } => { -                let on_tile = tile.item.as_ref().map(|i| i.kind); -                let in_hand = player.item.as_ref().map(|i| i.kind); -                let ok = (inputs[0] == on_tile && inputs[1] == in_hand) -                    || (inputs[1] == on_tile && inputs[0] == in_hand); -                if ok { -                    info!("instant recipe {ri:?}"); -                    player.item = outputs[0].map(|kind| Item { kind, active: None }); -                    tile.item = outputs[1].map(|kind| Item { kind, active: None }); -                    return Some(InteractEffect::Produce); +                Recipe::Instant { +                    inputs, outputs, .. +                } => { +                    let on_tile = tile.item.as_ref().map(|i| i.kind); +                    let in_hand = player.item.as_ref().map(|i| i.kind); +                    let ok = (inputs[0] == on_tile && inputs[1] == in_hand) +                        || (inputs[1] == on_tile && inputs[0] == in_hand); +                    if ok { +                        info!("instant recipe {ri:?}"); +                        player.item = outputs[0].map(|kind| Item { kind, active: None }); +                        tile.item = outputs[1].map(|kind| Item { kind, active: None }); +                        return Some(InteractEffect::Produce); +                    }                  } +                _ => (),              } -            _ => (),          }      } -    if tile.item.is_none() { +    if interactable && tile.item.is_none() {          if let Some(item) = player.item.take() {              tile.item = Some(item);              return Some(InteractEffect::Put); | 
