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Diffstat (limited to 'server/src/state.rs')
-rw-r--r--server/src/state.rs40
1 files changed, 30 insertions, 10 deletions
diff --git a/server/src/state.rs b/server/src/state.rs
index 20e2bf80..53ca3b42 100644
--- a/server/src/state.rs
+++ b/server/src/state.rs
@@ -18,14 +18,32 @@
use crate::{message::TrError, server::Server, tre, trm, ConnectionID};
use anyhow::Result;
use hurrycurry_protocol::{Message, PacketC, PacketS, PlayerID};
-use log::{debug, trace};
+use log::{debug, info, trace};
impl Server {
pub async fn tick_outer(&mut self, dt: f32) -> anyhow::Result<()> {
- let r = self.tick(dt);
- if let Some((name, timer)) = r {
- self.scoreboard.save().await?;
- self.load(self.index.generate(&name).await?, timer);
+ let should_pause = self.connections.iter().all(|c| c.1 .1);
+ if should_pause != self.paused {
+ info!("Game paused: {}", should_pause);
+ self.paused = should_pause;
+ for p in self.game.players.keys() {
+ self.packet_out.push_back(PacketC::ServerHint {
+ position: None,
+ message: if self.paused {
+ Some(trm!("s.state.paused"))
+ } else {
+ None
+ },
+ player: *p,
+ });
+ }
+ }
+ if !self.paused {
+ let r = self.tick(dt);
+ if let Some((name, timer)) = r {
+ self.scoreboard.save().await?;
+ self.load(self.index.generate(&name).await?, timer);
+ }
}
while let Some(p) = self.packet_out.pop_front() {
if matches!(p, PacketC::UpdateMap { .. } | PacketC::Movement { .. }) {
@@ -43,7 +61,7 @@ impl Server {
packet: PacketS,
) -> Result<Vec<PacketC>, TrError> {
if let Some(p) = get_packet_player(&packet) {
- if !self.connections.entry(conn).or_default().contains(&p) {
+ if !self.connections.entry(conn).or_default().0.contains(&p) {
return Err(tre!("s.error.packet_sender_invalid"));
}
}
@@ -65,11 +83,12 @@ impl Server {
}
}
}
+ PacketS::Idle { paused } => self.connections.entry(conn).or_default().1 = *paused,
PacketS::Leave { player } => {
- self.connections.entry(conn).or_default().remove(player);
+ self.connections.entry(conn).or_default().0.remove(player);
}
PacketS::Join { .. } => {
- if self.connections.entry(conn).or_default().len() > 8 {
+ if self.connections.entry(conn).or_default().0.len() > 8 {
return Err(tre!("s.error.conn_too_many_players"));
}
}
@@ -79,7 +98,7 @@ impl Server {
for p in &replies {
if let PacketC::Joined { id } = p {
- self.connections.entry(conn).or_default().insert(*id);
+ self.connections.entry(conn).or_default().0.insert(*id);
}
}
@@ -102,7 +121,7 @@ impl Server {
}
pub async fn disconnect(&mut self, conn: ConnectionID) {
- if let Some(players) = self.connections.get(&conn) {
+ if let Some((players, _)) = self.connections.get(&conn) {
for player in players.clone() {
let _ = self.packet_in_outer(conn, PacketS::Leave { player }).await;
}
@@ -114,6 +133,7 @@ impl Server {
fn get_packet_player(packet: &PacketS) -> Option<PlayerID> {
match packet {
PacketS::Join { .. } => None,
+ PacketS::Idle { .. } => None,
PacketS::Leave { player } => Some(*player),
PacketS::Movement { player, .. } => Some(*player),
PacketS::Interact { player, .. } => Some(*player),