diff options
Diffstat (limited to 'server/src')
| -rw-r--r-- | server/src/customer/mod.rs | 6 | ||||
| -rw-r--r-- | server/src/customer/movement.rs | 108 | ||||
| -rw-r--r-- | server/src/customer/pathfinding.rs | 4 | 
3 files changed, 4 insertions, 114 deletions
| diff --git a/server/src/customer/mod.rs b/server/src/customer/mod.rs index aeaa7ae1..bf385927 100644 --- a/server/src/customer/mod.rs +++ b/server/src/customer/mod.rs @@ -15,15 +15,15 @@      along with this program.  If not, see <https://www.gnu.org/licenses/>.  */ -pub mod movement;  mod pathfinding;  use crate::{data::Gamedata, game::Tile};  use anyhow::{anyhow, Result};  use fake::{faker, Fake}; -use hurrycurry_protocol::{glam::IVec2, DemandIndex, Message, PacketS, PlayerID}; +use hurrycurry_protocol::{ +    glam::IVec2, movement::MovementBase, DemandIndex, Message, PacketS, PlayerID, +};  use log::info; -use movement::MovementBase;  use pathfinding::{find_path, Path};  use rand::{random, thread_rng};  use std::{ diff --git a/server/src/customer/movement.rs b/server/src/customer/movement.rs deleted file mode 100644 index 34ed5b16..00000000 --- a/server/src/customer/movement.rs +++ /dev/null @@ -1,108 +0,0 @@ -/* -    Hurry Curry! - a game about cooking -    Copyright 2024 metamuffin -    Copyright 2024 tpart - -    This program is free software: you can redistribute it and/or modify -    it under the terms of the GNU Affero General Public License as published by -    the Free Software Foundation, version 3 of the License only. - -    This program is distributed in the hope that it will be useful, -    but WITHOUT ANY WARRANTY; without even the implied warranty of -    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the -    GNU Affero General Public License for more details. - -    You should have received a copy of the GNU Affero General Public License -    along with this program.  If not, see <https://www.gnu.org/licenses/>. - -*/ -use hurrycurry_protocol::{glam::{IVec2, Vec2}, PacketS}; -use std::collections::HashSet; - -const PLAYER_SIZE: f32 = 0.4; -const PLAYER_FRICTION: f32 = 10.0; -const PLAYER_SPEED: f32 = 55.0; -const BOOST_FACTOR: f32 = 2.5; -const BOOST_DURATION: f32 = 0.3; -const BOOST_RESTORE: f32 = 0.5; - -pub struct MovementBase { -    pub position: Vec2, -    pub facing: Vec2, -    pub vel: Vec2, -    pub boosting: bool, -    pub stamina: f32, -} - -impl MovementBase { -    pub fn new(position: Vec2) -> Self { -        Self { -            position, -            facing: Vec2::X, -            vel: Vec2::ZERO, -            boosting: false, -            stamina: 0., -        } -    } -    pub fn update( -        &mut self, -        map: &HashSet<IVec2>, -        direction: Vec2, -        mut boost: bool, -        dt: f32, -    ) -> PacketS { -        let direction = direction.clamp_length_max(1.); -        if direction.length() > 0.1 { -            self.facing = direction + (self.facing - direction) * (-dt * 10.).exp(); -        } -        let rot = self.facing.x.atan2(self.facing.y); -        boost &= direction.length() > 0.1; -        self.boosting = boost && (self.boosting || self.stamina >= 1.) && self.stamina > 0.; -        self.stamina += if self.boosting { -            -dt / BOOST_DURATION -        } else { -            dt / BOOST_RESTORE -        }; -        self.stamina = self.stamina.max(0.).min(1.); -        let speed = PLAYER_SPEED * if self.boosting { BOOST_FACTOR } else { 1. }; -        self.vel += direction * dt * speed; -        self.position += self.vel * dt; -        self.vel = self.vel * (-dt * PLAYER_FRICTION).exp(); -        collide_player(self, map); - -        PacketS::Position { -            pos: self.position, -            boosting: false, -            rot, -        } -    } -} - -pub fn collide_player(p: &mut MovementBase, map: &HashSet<IVec2>) { -    for xo in -1..=1 { -        for yo in -1..=1 { -            let tile = IVec2::new(xo, yo) + p.position.as_ivec2(); -            if map.contains(&tile) { -                continue; -            } -            let tile = tile.as_vec2(); -            let d = aabb_point_distance(tile, tile + Vec2::ONE, p.position); -            if d > PLAYER_SIZE { -                continue; -            } -            let h = 0.01; -            let d_sample_x = -                aabb_point_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(h, 0.)); -            let d_sample_y = -                aabb_point_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(0., h)); -            let grad = (Vec2::new(d_sample_x, d_sample_y) - d) / h; - -            p.position += (PLAYER_SIZE - d) * grad; -            p.vel -= grad * grad.dot(p.vel); -        } -    } -} - -pub fn aabb_point_distance(min: Vec2, max: Vec2, p: Vec2) -> f32 { -    (p - p.clamp(min, max)).length() -} diff --git a/server/src/customer/pathfinding.rs b/server/src/customer/pathfinding.rs index 2b9f98f4..d1e1e997 100644 --- a/server/src/customer/pathfinding.rs +++ b/server/src/customer/pathfinding.rs @@ -15,10 +15,8 @@      along with this program.  If not, see <https://www.gnu.org/licenses/>.  */ -use super::movement::MovementBase;  use hurrycurry_protocol::{ -    glam::{IVec2, Vec2}, -    PacketS, +    glam::{IVec2, Vec2}, movement::MovementBase, PacketS  };  use log::trace;  use std::{ | 
