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Diffstat (limited to 'specs/02.Sections.md')
| -rw-r--r-- | specs/02.Sections.md | 15 | 
1 files changed, 15 insertions, 0 deletions
| diff --git a/specs/02.Sections.md b/specs/02.Sections.md index 55cc8c1f..8b8e26d6 100644 --- a/specs/02.Sections.md +++ b/specs/02.Sections.md @@ -1,29 +1,44 @@  # Sections
 +### 00. Introduction
 +Short summary of how the game works from the player's prespective.
 +
  ### 01. Game Loop Summary
  Short summary of how the game works from the player's prespective.
 +
  ### 02. Sections
  Short summary of the different sections of this design document. (You are here)
 +
  ### 03. Mechanics
  Short summary of each of the different mechanics of the game.
 +
  ### 04. Game Setup
  Intial game setup at the start of a new game.
 +
  ### 05. Game Loop (!TODO)
  The game loop of the game.
 +
  ### 05.a. Pre Round (!TODO)
  Everything that happens before opening.
 +
  ### 05.b. Round (!TODO)
  Everything that happens during a day.
 +
  ### 05.c. Post Round (!TODO)
  Everything that happens after closing.
 +
  ### 06. Demand
  Details of the computation of the customers' group traffic & size and demand scaling.
 +
  ### 07. Service (!TODO)
  Details of how customers behave.
 +
  ### 08. Items (!TODO)
  Details of all items: raw, meals, inbetweens, & their pipelines with flow graphs.
 +
  ### 09. Unlocks/Upgrades (!TODO)
  Details of all the stuff that is locked and can be unlocked during the course of a game.
 +
  ### 10. HUD (!TODO)
  Visual elements of the screen.
 | 
