diff options
Diffstat (limited to 'specs/02.Sections.md')
-rw-r--r-- | specs/02.Sections.md | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/specs/02.Sections.md b/specs/02.Sections.md deleted file mode 100644 index fd9dde17..00000000 --- a/specs/02.Sections.md +++ /dev/null @@ -1,61 +0,0 @@ -<!-- - Hurry Curry! - a game about cooking - Copyright 2024 Sofviic - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU Affero General Public License as published by - the Free Software Foundation, version 3 of the License only. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU Affero General Public License for more details. - - You should have received a copy of the GNU Affero General Public License - along with this program. If not, see <https://www.gnu.org/licenses/>. - ---> -# Sections
-
-### 00. Introduction
-Short summary of how the game works from the player's prespective.
-
-### 01. Game Loop Summary
-Short summary of how the game works from the player's prespective.
-
-### 02. Sections
-Short summary of the different sections of this design document. (You are here)
-
-### 03. Mechanics
-Short summary of each of the different mechanics of the game.
-
-### 04. Game Setup
-Intial game setup at the start of a new game.
-
-### 05. Game Loop (!TODO)
-The game loop of the game.
-
-### 05.a. Pre Round (!TODO)
-Everything that happens before opening.
-
-### 05.b. Round (!TODO)
-Everything that happens during a day.
-
-### 05.c. Post Round (!TODO)
-Everything that happens after closing.
-
-### 06. Demand
-Details of the computation of the customers' group traffic & size and demand scaling.
-
-### 07. Service (!TODO)
-Details of how customers behave.
-
-### 08. Items (!TODO)
-Details of all items: raw, meals, inbetweens, & their pipelines with flow graphs.
-
-### 09. Unlocks/Upgrades (!TODO)
-Details of all the stuff that is locked and can be unlocked during the course of a game.
-
-### 10. HUD (!TODO)
-Visual elements of the screen.
-
|