diff options
Diffstat (limited to 'test-client/main.ts')
| -rw-r--r-- | test-client/main.ts | 161 | 
1 files changed, 115 insertions, 46 deletions
| diff --git a/test-client/main.ts b/test-client/main.ts index e0cc9b3c..4c755e55 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -1,9 +1,11 @@  /// <reference lib="dom" /> -import { Gamedata, ItemID, ItemIndex, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts"; +import { Gamedata, ItemIndex, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts";  import { FALLBACK_ITEM } from "./tiles.ts";  import { FALLBACK_TILE, ITEMS, TILES } from "./tiles.ts"; -import { V2, add_v2, ceil_v2, floor_v2, length, lerp_exp_v2_mut, normalize } from "./util.ts"; +import { V2, add_v2, ceil_v2, floor_v2, length, lerp_exp_v2_mut, normalize, aabb_circle_distance } from "./util.ts"; + +const PLAYER_SIZE = 0.4;  let ctx: CanvasRenderingContext2D;  let canvas: HTMLCanvasElement; @@ -33,14 +35,31 @@ document.addEventListener("DOMContentLoaded", () => {      setInterval(tick_update, 1000 / 25);  }) -interface PlayerData { x: number; y: number, name: string, rot: number, hand?: ItemID, facing: V2 } +interface ItemData { +    kind: ItemIndex, +    x: number, +    y: number, +    progress?: number +} +interface PlayerData { +    x: number, +    y: number, +    name: string, +    rot: number, +    item?: ItemData, +    facing: V2, +    vel: { x: number, y: number } +} +interface TileData { +    x: number +    y: number +    kind: TileIndex +    item?: ItemData +}  const players = new Map<PlayerID, PlayerData>() -interface ItemData { kind: ItemIndex, tile?: V2, player?: PlayerID, tracking_player: boolean, x: number, y: number } -const items = new Map<ItemID, ItemData>() -interface TileData { x: number; y: number, kind: TileIndex, items: ItemID[], active_progress?: number }  const tiles = new Map<string, TileData>() -let data: Gamedata = { item_names: [], tile_names: [] } +let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0] }  let my_id: PlayerID = -1  const camera: V2 = { x: 0, y: 0 } @@ -55,10 +74,12 @@ function packet(p: PacketC) {              my_id = p.id              data = p.data              break; -        case "add_player": -            if (p.hand) items.set(p.hand[0], { kind: p.hand[1], player: p.id, tracking_player: true, x: 0, y: 0 }) -            players.set(p.id, { x: 0, y: 0, name: p.name, rot: 0, hand: p.hand?.[0], facing: { x: 0, y: 1 } }) +        case "add_player": { +            let item = undefined +            if (p.item) item = { kind: p.item, x: 0, y: 0 }; +            players.set(p.id, { x: data.spawn[0], y: data.spawn[1], name: p.name, rot: 0, item, facing: { x: 0, y: 1 }, vel: { x: 0, y: 0 } })              break; +        }          case "remove_player":              players.delete(p.id)              break; @@ -71,33 +92,34 @@ function packet(p: PacketC) {              break;          }          case "take_item": { -            const item = items.get(p.item)! -            item.tracking_player = true -            item.player = p.player +            const player = players.get(p.player)! +            const tile = tiles.get(p.tile.toString())! +            player.item = tile.item; +            tile.item = undefined              break;          }          case "put_item": { -            const item = items.get(p.item)! -            item.tracking_player = false -            item.tile = { x: p.pos[0], y: p.pos[1] } +            const player = players.get(p.player)! +            const tile = tiles.get(p.tile.toString())! +            tile.item = player.item; +            player.item = undefined              break;          } -        case "produce_item": -            items.set(p.id, { kind: p.kind, x: p.pos[0] + 0.5, y: p.pos[1] + 0.5, tracking_player: false, tile: { x: p.pos[0], y: p.pos[1] } }) -            tiles.get(p.pos.toString())!.items.push(p.id) +        case "produce_item": { +            const item = { kind: p.item, x: p.tile[0] + 0.5, y: p.tile[1] + 0.5 } +            tiles.get(p.tile.toString())!.item = item              break; +        }          case "consume_item": { -            const t = tiles.get(p.pos.toString())! -            t.items.splice(t.items.indexOf(p.id)) -            items.delete(p.id) +            tiles.get(p.tile.toString())!.item = undefined              break;          }          case "set_active": { -            tiles.get(p.tile.toString())!.active_progress = p.progress +            tiles.get(p.tile.toString())!.item!.progress = p.progress              break;          }          case "update_map": -            tiles.set(p.pos.toString(), { x: p.pos[0], y: p.pos[1], kind: p.tile, items: [] }) +            tiles.set(p.pos.toString(), { x: p.pos[0], y: p.pos[1], kind: p.tile })              break;          default:              console.warn("unknown packet", p); @@ -136,6 +158,7 @@ function tick_update() {      send({ type: "position", pos: [p.x, p.y], rot: p.rot })  } +  function frame_update(dt: number) {      const p = players.get(my_id)      if (!p) return @@ -147,26 +170,37 @@ function frame_update(dt: number) {      if (length(input) > 0.1) lerp_exp_v2_mut(p.facing, input, dt * 10.)      p.rot = Math.atan2(p.facing.x, p.facing.y) -    p.x += input.x * dt * 5 -    p.y += input.y * dt * 5 +    p.vel.x += input.x * dt * 0.5 +    p.vel.y += input.y * dt * 0.5 +    p.x += p.vel.x +    p.y += p.vel.y +    collide_player(p) +    lerp_exp_v2_mut(p.vel, { x: 0, y: 0 }, dt * 5.) + -    for (const [_, i] of items) { -        lerp_exp_v2_mut(i, i.tracking_player ? players.get(i.player!)! : add_v2(i.tile!, 0.5), dt * 10.) +    const update_item = (item: ItemData, parent: V2) => { +        lerp_exp_v2_mut(item, parent, dt * 10.) +    } +    for (const [_, player] of players) { +        if (player.item) update_item(player.item, player)      } +    for (const [_, tile] of tiles) { +        if (tile.item) update_item(tile.item, add_v2(tile, 0.5)) +    } +      lerp_exp_v2_mut(interact_target_anim, get_interact_target() ?? { x: 0, y: 0 }, dt * 15.)      lerp_exp_v2_mut(camera, p, dt * 10.)  } -  function resize() {      canvas.width = globalThis.innerWidth      canvas.height = globalThis.innerHeight  } -let last_frame = Date.now() +let last_frame = performance.now()  function draw() { -    const now = Date.now() +    const now = performance.now()      frame_update((now - last_frame) / 1000)      last_frame = now;      if (ws.readyState == ws.CONNECTING) draw_wait("Connecting...") @@ -226,29 +260,26 @@ function draw_ingame() {          ctx.save()          ctx.translate(player.x, player.y)          ctx.rotate(-player.rot) +          ctx.fillStyle = "rgb(226, 176, 26)" -        const psize = 0.6; -        ctx.fillRect(-psize / 2, -psize / 2, psize, psize) -        ctx.restore() -    } +        ctx.beginPath() +        ctx.arc(0, 0, PLAYER_SIZE, 0, Math.PI * 2) +        ctx.fill() + +        ctx.fillStyle = "rgb(103, 79, 7)" +        ctx.beginPath() +        ctx.arc(0, -0.2, PLAYER_SIZE, 0, Math.PI * 2) +        ctx.fill() -    for (const [_, item] of items) { -        ctx.save() -        ctx.translate(item.x, item.y) -        const comps = ITEMS[data.item_names[item.kind]] ?? FALLBACK_ITEM -        for (const c of comps) { -            c(ctx) -        }          ctx.restore() + +        if (player.item) draw_item(player.item)      }      for (const [_, tile] of tiles) {          ctx.save()          ctx.translate(tile.x, tile.y) -        if (tile.active_progress !== null && tile.active_progress !== undefined) { -            ctx.fillStyle = "rgba(115, 230, 58, 0.66)" -            ctx.fillRect(0, 0, 1, tile.active_progress) -        } +        if (tile.item) draw_item(tile.item)          ctx.restore()      } @@ -257,6 +288,20 @@ function draw_ingame() {      ctx.restore()  } +function draw_item(item: ItemData) { +    ctx.save() +    ctx.translate(item.x, item.y) +    const comps = ITEMS[data.item_names[item.kind]] ?? FALLBACK_ITEM +    for (const c of comps) { +        c(ctx) +    } +    if (item.progress !== null && item.progress !== undefined) { +        ctx.fillStyle = "rgba(115, 230, 58, 0.66)" +        ctx.fillRect(0, 0, 1, item.progress) +    } +    ctx.restore() +} +  function draw_interact_target() {      ctx.save()      ctx.translate(interact_target_anim.x, interact_target_anim.y) @@ -286,3 +331,27 @@ function draw_grid() {      }      ctx.stroke()  } + +function collide_player(p: PlayerData) { +    const tiles_ignored = ["floor", "door", "chair"].map(t => data.tile_names.indexOf(t)) +    for (const [_, tile] of tiles) { +        if (tiles_ignored.includes(tile.kind)) continue +        const d = aabb_circle_distance(tile.x, tile.y, tile.x + 1, tile.y + 1, p.x, p.y) +        if (d > PLAYER_SIZE) continue + +        const h = 0.01 +        const d_sample_x = aabb_circle_distance(tile.x, tile.y, tile.x + 1, tile.y + 1, p.x + h, p.y) +        const d_sample_y = aabb_circle_distance(tile.x, tile.y, tile.x + 1, tile.y + 1, p.x, p.y + h) +        const grad_x = (d_sample_x - d) / h +        const grad_y = (d_sample_y - d) / h + +        p.x += (PLAYER_SIZE - d) * grad_x +        p.y += (PLAYER_SIZE - d) * grad_y + +        const vdotn = (grad_x * p.vel.x) + (grad_y * p.vel.y) +        p.vel.x -= grad_x * vdotn +        p.vel.y -= grad_y * vdotn + + +    } +} | 
