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-rw-r--r--test-client/main.ts42
1 files changed, 21 insertions, 21 deletions
diff --git a/test-client/main.ts b/test-client/main.ts
index 42c1a3e0..831513fc 100644
--- a/test-client/main.ts
+++ b/test-client/main.ts
@@ -17,7 +17,7 @@
*/
/// <reference lib="dom" />
-import { player_movement_update } from "./movement.ts";
+import { MovementBase, update_movement } from "./movement.ts";
import { Gamedata, ItemIndex, Message, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts";
import { V2, add_v2, lerp_exp_v2_mut, normalize, lerp_exp, sub_v2, length } from "./util.ts";
import { draw_ingame, draw_wait } from "./visual.ts";
@@ -62,18 +62,14 @@ export interface ItemData {
progress_warn?: boolean
remove_anim?: number
}
-export interface PlayerData {
- x: number,
- y: number,
+export interface PlayerData extends MovementBase {
name: string,
- rot: number,
item?: ItemData,
- facing: V2,
character: number,
anim_position: V2,
- vel: V2,
message?: MessageData,
}
+
export interface TileData {
x: number
y: number
@@ -112,14 +108,18 @@ function packet(p: PacketC) {
break;
case "add_player": {
players.set(p.id, {
- x: p.position[0],
- y: p.position[1],
+ position: {
+ x: p.position[0],
+ y: p.position[1],
+ },
character: p.character,
name: p.name,
rot: 0,
anim_position: { x: 0, y: 1 },
facing: { x: 0, y: 1 },
vel: { x: 0, y: 0 },
+ stamina: 0,
+ boosting: false,
})
break;
}
@@ -129,10 +129,10 @@ function packet(p: PacketC) {
case "position": {
const pl = players.get(p.player)!
const pos = { x: p.pos[0], y: p.pos[1] }
- const dist = length(sub_v2(pl, pos));
+ const dist = length(sub_v2(pl.position, pos));
if (p.player == my_id && dist < 3) return; // we know better where we are
- pl.x = pos.x
- pl.y = pos.y
+ pl.position.x = pos.x
+ pl.position.y = pos.y
pl.rot = p.rot
break;
}
@@ -140,7 +140,7 @@ function packet(p: PacketC) {
const player = players.get(p.player)!
const tile = tiles.get(p.tile.toString())!
player.item = tile.item;
- player.item!.tracking = player
+ player.item!.tracking = player.position
tile.item = undefined
break;
}
@@ -163,7 +163,7 @@ function packet(p: PacketC) {
const player = players.get(p.player)!
if (player.item !== undefined && player.item !== null) items_removed.add(player.item)
player.item = undefined
- if (p.item !== undefined && p.item !== null) player.item = { kind: p.item, x: player.x + 0.5, y: player.y + 0.5 }
+ if (p.item !== undefined && p.item !== null) player.item = { kind: p.item, x: player.position.x + 0.5, y: player.position.y + 0.5 }
break;
}
case "set_active": {
@@ -234,8 +234,8 @@ export function get_interact_target(): V2 | undefined {
const me = players.get(my_id)
if (!me) return
return {
- x: Math.floor(me.x + Math.sin(me.rot)),
- y: Math.floor(me.y + Math.cos(me.rot))
+ x: Math.floor(me.position.x + Math.sin(me.rot)),
+ y: Math.floor(me.position.y + Math.cos(me.rot))
}
}
@@ -248,7 +248,7 @@ function set_interact(edge: boolean) {
function tick_update() {
const p = players.get(my_id)
if (!p) return
- send({ type: "position", pos: [p.x, p.y], rot: p.rot })
+ send({ type: "position", pos: [p.position.x, p.position.y], rot: p.rot })
}
function frame_update(dt: number) {
@@ -260,14 +260,14 @@ function frame_update(dt: number) {
y: (+keys_down.has("KeyS") - +keys_down.has("KeyW"))
})
if (interacting) input.x *= 0, input.y *= 0
- player_movement_update(p, dt, input)
+ update_movement(p, dt, input, keys_down.has("KeyN"))
const update_item = (item: ItemData) => {
if (item.tracking) lerp_exp_v2_mut(item, item.tracking, dt * 10.)
}
for (const [pid, player] of players) {
- if (pid == my_id) player.anim_position.x = player.x, player.anim_position.y = player.y
- else lerp_exp_v2_mut(player.anim_position, player, dt * 15)
+ if (pid == my_id) player.anim_position.x = player.position.x, player.anim_position.y = player.position.y
+ else lerp_exp_v2_mut(player.anim_position, player.position, dt * 15)
if (player.item !== undefined && player.item !== null) update_item(player.item)
if (player.message) player.message.anim_size = lerp_exp(player.message.anim_size, 1, dt * 3)
}
@@ -284,7 +284,7 @@ function frame_update(dt: number) {
}
remove.forEach(i => items_removed.delete(i))
- lerp_exp_v2_mut(camera, p, dt * 10.)
+ lerp_exp_v2_mut(camera, p.position, dt * 10.)
const it = get_interact_target() ?? { x: 0, y: 0 };
const possible = data.tile_interact[tiles.get([it.x, it.y].toString())?.kind ?? 0] ?? false