diff options
Diffstat (limited to 'test-client/main.ts')
-rw-r--r-- | test-client/main.ts | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/test-client/main.ts b/test-client/main.ts index b0b492ce..4d1e9c53 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -19,7 +19,7 @@ import { MovementBase, update_movement } from "./movement.ts"; import { Gamedata, ItemIndex, Message, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts"; -import { V2, add_v2, lerp_exp_v2_mut, normalize, lerp_exp, sub_v2, length } from "./util.ts"; +import { V2, add_v2, lerp_exp_v2_mut, normalize, lerp_exp } from "./util.ts"; import { draw_ingame, draw_wait } from "./visual.ts"; const KEY_INTERACT = "KeyJ" @@ -139,9 +139,10 @@ function packet(p: PacketC) { case "position": { const pl = players.get(p.player)! const pos = { x: p.pos[0], y: p.pos[1] } - const dist = length(sub_v2(pl.position, pos)); + // const dist = length(sub_v2(pl.position, pos));a // TODO this is actually not a good idea if latency is too high - if (p.player == my_id && dist < 3) return; // we know better where we are + // if (p.player == my_id && dist < 3) return; // we know better where we are + if (p.player == my_id) return pl.position.x = pos.x pl.position.y = pos.y pl.rot = p.rot |