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-rw-r--r--test-client/main.ts32
1 files changed, 30 insertions, 2 deletions
diff --git a/test-client/main.ts b/test-client/main.ts
index 69a4ff69..0f841b06 100644
--- a/test-client/main.ts
+++ b/test-client/main.ts
@@ -92,7 +92,6 @@ export const items_removed = new Set<ItemData>()
export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0], tile_collide: [], tile_interact: [] }
-
export let my_id: PlayerID = -1
export const camera: V2 = { x: 0, y: 0 }
export const interact_target_anim: V2 = { x: 0, y: 0 }
@@ -107,6 +106,8 @@ function packet(p: PacketC) {
switch (p.type) {
case "init":
my_id = p.id
+ break;
+ case "data":
data = p.data
break;
case "add_player": {
@@ -172,7 +173,8 @@ function packet(p: PacketC) {
break;
}
case "update_map":
- tiles.set(p.pos.toString(), { x: p.pos[0], y: p.pos[1], kind: p.tile })
+ if (p.kind !== undefined && p.kind !== null) tiles.set(p.tile.toString(), { x: p.tile[0], y: p.tile[1], kind: p.kind })
+ else tiles.delete(p.tile.toString())
break;
case "communicate": {
const player = players.get(p.player)!
@@ -188,9 +190,14 @@ function packet(p: PacketC) {
}
}
+export let chat: null | HTMLInputElement = null;
+
export const keys_down = new Set();
const HANDLED_KEYS = ["KeyW", "KeyA", "KeyS", "KeyD", "Space"]
function keyboard(ev: KeyboardEvent, down: boolean) {
+ if (down && ev.code == "Enter") return toggle_chat()
+ else if (down && ev.code == "Escape" && chat) return close_chat()
+ else if (chat) return
if (HANDLED_KEYS.includes(ev.code)) ev.preventDefault()
if (!keys_down.has("Space") && ev.code == "Space" && down) set_interact(true)
if (keys_down.has("Space") && ev.code == "Space" && !down) set_interact(false)
@@ -198,6 +205,27 @@ function keyboard(ev: KeyboardEvent, down: boolean) {
else keys_down.delete(ev.code)
}
+function close_chat() {
+ if (!chat) return
+ chat.remove()
+ canvas.focus()
+ chat = null;
+}
+function toggle_chat() {
+ if (chat) {
+ if (chat.value.length) send({ type: "communicate", message: { text: chat.value } })
+ chat.remove()
+ canvas.focus()
+ chat = null;
+ } else {
+ chat = document.createElement("input")
+ chat.type = "text"
+ chat.placeholder = "Message"
+ document.body.append(chat)
+ chat.focus()
+ }
+}
+
export function get_interact_target(): V2 | undefined {
if (interacting) return interacting
const me = players.get(my_id)