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-rw-r--r--test-client/main.ts19
1 files changed, 11 insertions, 8 deletions
diff --git a/test-client/main.ts b/test-client/main.ts
index 3e04dc05..5f4475f2 100644
--- a/test-client/main.ts
+++ b/test-client/main.ts
@@ -1,6 +1,6 @@
/// <reference lib="dom" />
-import { ID, Item, PacketC, PacketS, Tile } from "./protocol.ts";
+import { Gamedata, ItemID, ItemIndex, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts";
import { FALLBACK_TILE, TILES } from "./tiles.ts";
import { V2, add_v2, ceil_v2, floor_v2, length, lerp_exp_v2_mut, normalize } from "./util.ts";
@@ -32,14 +32,16 @@ document.addEventListener("DOMContentLoaded", () => {
setInterval(tick_update, 1000 / 25);
})
-interface PlayerData { x: number; y: number, name: string, rot: number, hand?: ID, facing: V2 }
-const players = new Map<number, PlayerData>()
-interface ItemData { kind: Item, tile?: V2, player?: ID, tracking_player: boolean, x: number, y: number }
-const items = new Map<number, ItemData>()
-interface TileData { x: number; y: number, kind: Tile, items: ID[], active: boolean }
+interface PlayerData { x: number; y: number, name: string, rot: number, hand?: ItemID, facing: V2 }
+const players = new Map<PlayerID, PlayerData>()
+interface ItemData { kind: ItemIndex, tile?: V2, player?: PlayerID, tracking_player: boolean, x: number, y: number }
+const items = new Map<ItemID, ItemData>()
+interface TileData { x: number; y: number, kind: TileIndex, items: ItemID[], active: boolean }
const tiles = new Map<string, TileData>()
-let my_id: number = -1
+let data: Gamedata = { item_names: [], tile_names: [] }
+
+let my_id: PlayerID = -1
const camera: V2 = { x: 0, y: 0 }
const interact_target_anim: V2 = { x: 0, y: 0 }
let scale = 0
@@ -49,6 +51,7 @@ function packet(p: PacketC) {
if (!("position" in p)) console.log(p);
if ("joined" in p) {
my_id = p.joined.id
+ data = p.joined.data
} else if ("add_player" in p) {
if (p.add_player.hand) items.set(p.add_player.hand[0], { kind: p.add_player.hand[1], player: p.add_player.id, tracking_player: true, x: 0, y: 0 })
players.set(p.add_player.id, { x: 0, y: 0, name: p.add_player.name, rot: 0, hand: p.add_player.hand?.[0], facing: { x: 0, y: 1 } })
@@ -188,7 +191,7 @@ function draw_ingame() {
for (const [_, tile] of tiles) {
ctx.save()
ctx.translate(tile.x, tile.y)
- const comps = TILES[tile.kind] ?? FALLBACK_TILE
+ const comps = TILES[data.tile_names[tile.kind]] ?? FALLBACK_TILE
for (const c of comps) {
c(ctx)
}