diff options
Diffstat (limited to 'test-client/protocol.ts')
-rw-r--r-- | test-client/protocol.ts | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/test-client/protocol.ts b/test-client/protocol.ts index bd32e497..353c9100 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -36,16 +36,16 @@ export interface Gamedata { } export type PacketS = - { type: "join", name: string, character: number } // Spawns your character. Dont send it to spectate. - | { type: "leave" } // Despawns your character - | { type: "movement", pos: Vec2, direction: Vec2, boosting: boolean } - | { type: "interact", pos?: Vec2 } // Interact with some tile. pos is a position when pressing and null when releasing interact button - | { type: "communicate", message?: Message, persist: boolean } // Send a message - | { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision + { type: "join", name: string, character: number } // Spawns a new character. The server replies with "joined". Dont send it to spectate. + | { type: "leave", player: PlayerID } // Despawns a character + | { type: "movement", player: PlayerID, pos: Vec2, direction: Vec2, boosting: boolean } + | { type: "interact", player: PlayerID, pos?: Vec2 } // Interact with some tile. pos is a position when pressing and null when releasing interact button + | { type: "communicate", player: PlayerID, message?: Message, persist: boolean } // Send a message + | { type: "replay_tick", dt: number } // Steps forward in replay. export type PacketC = { type: "version", minor: number, major: number, supports_bincode?: boolean } // Sent once after connecting to ensure you client is compatible - | { type: "init", id: PlayerID } // You just connected. This is your id for this session. + | { type: "joined", id: PlayerID } // Informs you about the id of the character you spawned | { type: "data", data: Gamedata } // Game data was changed | { type: "add_player", id: PlayerID, name: string, position: Vec2, character: number } // Somebody else joined (or was already in the game) | { type: "remove_player", id: PlayerID } // Somebody left |