diff options
Diffstat (limited to 'test-client/protocol.ts')
-rw-r--r-- | test-client/protocol.ts | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 96657db7..98fcbf39 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -1,12 +1,12 @@ export type Vec2 = [number, number] // x, y export type PlayerID = number -export type ItemID = number export type ItemIndex = number export type TileIndex = number export interface Gamedata { item_names: string[], // Look-up table for ItemIndex tile_names: string[], // Look-up table for TileIndex + spawn: Vec2, // Where players spawn when they join. } export type PacketS = @@ -17,13 +17,12 @@ export type PacketS = export type PacketC = { type: "init", id: PlayerID, data: Gamedata } // You joined - | { type: "add_player", id: PlayerID, name: string, hand?: [ItemID, ItemIndex] } // Somebody else joined (or was already in the game) + | { type: "add_player", id: PlayerID, name: string, item?: ItemIndex } // Somebody else joined (or was already in the game) | { type: "remove_player", id: PlayerID } // Somebody left | { type: "position", player: PlayerID, pos: Vec2, rot: number } // Update the position of a players (your own position is included here) - | { type: "take_item", item: ItemID, player: PlayerID } // An item was taken from a tile - | { type: "put_item", item: ItemID, pos: Vec2 } // An item was put on a tile - | { type: "produce_item", id: ItemID, pos: Vec2, kind: ItemIndex } // A tile generated a new item - | { type: "consume_item", id: ItemID, pos: Vec2 } // A tile removed an item + | { type: "take_item", tile: Vec2, player: PlayerID } // An item was taken from a tile + | { type: "put_item", tile: Vec2, player: PlayerID } // An item was put on a tile + | { type: "produce_item", tile: Vec2, item: ItemIndex } // A tile generated a new item + | { type: "consume_item", tile: Vec2 } // A tile removed an item | { type: "set_active", tile: Vec2, progress?: number } // A tile is doing something. progress goes from 0 to 1, then null when finished | { type: "update_map", pos: Vec2, tile: TileIndex } // A map tile was changed - |