diff options
Diffstat (limited to 'test-client')
| -rw-r--r-- | test-client/main.ts | 17 | ||||
| -rw-r--r-- | test-client/protocol.ts | 2 | ||||
| -rw-r--r-- | test-client/util.ts | 1 | 
3 files changed, 16 insertions, 4 deletions
| diff --git a/test-client/main.ts b/test-client/main.ts index 9cafa1f6..a3d5d2f2 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -1,7 +1,7 @@  /// <reference lib="dom" />  import { Gamedata, ItemIndex, Message, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts"; -import { V2, add_v2, length, lerp_exp_v2_mut, normalize, aabb_circle_distance } from "./util.ts"; +import { V2, add_v2, length, lerp_exp_v2_mut, normalize, aabb_circle_distance, sub_v2 } from "./util.ts";  import { draw_ingame, draw_wait } from "./visual.ts";  export const PLAYER_SIZE = 0.4; @@ -205,7 +205,7 @@ function frame_update(dt: number) {      p.vel.y += input.y * dt * 0.5      p.x += p.vel.x      p.y += p.vel.y -    collide_player(p) +    collide_player(p, dt)      lerp_exp_v2_mut(p.vel, { x: 0, y: 0 }, dt * 5.)      const update_item = (item: ItemData) => { @@ -249,7 +249,7 @@ function draw() {      requestAnimationFrame(draw)  } -function collide_player(p: PlayerData) { +function collide_player(p: PlayerData, dt: number) {      const tiles_ignored = ["floor", "door", "chair"].map(t => data.tile_names.indexOf(t))      for (const [_, tile] of tiles) {          if (tiles_ignored.includes(tile.kind)) continue @@ -269,4 +269,15 @@ function collide_player(p: PlayerData) {          p.vel.x -= grad_x * vdotn          p.vel.y -= grad_y * vdotn      } + +    for (const [_, player] of players) { +        const diff = sub_v2(p, player) +        const d = length(diff) +        if (d < 0.01) continue +        if (d >= PLAYER_SIZE * 2) continue +        const norm = normalize(diff); +        const f = 1 / (1 + d) +        p.vel.x += norm.x * f * dt +        p.vel.y += norm.y * f * dt +    }  } diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 4516d0e5..746a83e8 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -26,7 +26,7 @@ export type PacketC =      | { type: "set_player_item", player: PlayerID, item?: ItemIndex } // A player changed their item      | { type: "set_active", tile: Vec2, progress?: number } // A tile is doing something. progress goes from 0 to 1, then null when finished      | { type: "update_map", pos: Vec2, tile: TileIndex, neighbors: [TileIndex | null] } // A map tile was changed -    | { type: "communicate", player: PlayerID, message?: Message } // A map tile was changed +    | { type: "communicate", player: PlayerID, message?: Message } // A player wants to communicate something, message is null when cleared  export type Message =      { item: number } diff --git a/test-client/util.ts b/test-client/util.ts index 23679974..1c431411 100644 --- a/test-client/util.ts +++ b/test-client/util.ts @@ -21,6 +21,7 @@ export function add_v2(p: V2, o: V2 | number) {      if (typeof o == "number") return { x: p.x + o, y: p.y + o }      else return { x: p.x + o.x, y: p.y + o.y }  } +export function sub_v2(p: V2, o: V2) { return { x: p.x - o.x, y: p.y - o.y } }  export function aabb_circle_distance(      min_x: number, | 
