diff options
Diffstat (limited to 'test-client')
| -rw-r--r-- | test-client/main.ts | 3 | ||||
| -rw-r--r-- | test-client/protocol.ts | 4 | ||||
| -rw-r--r-- | test-client/visual.ts | 1 | 
3 files changed, 5 insertions, 3 deletions
| diff --git a/test-client/main.ts b/test-client/main.ts index 0cd5c4cb..c4db6935 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -159,6 +159,7 @@ function packet(p: PacketC) {              if (p.player == my_id) return              pl.position.x = pos.x              pl.position.y = pos.y +            pl.boosting = p.boosting              pl.rot = p.rot              break;          } @@ -289,7 +290,7 @@ function set_interact(edge: boolean) {  function tick_update() {      const p = players.get(my_id)      if (!p) return -    send({ type: "position", pos: [p.position.x, p.position.y], rot: p.rot }) +    send({ type: "position", pos: [p.position.x, p.position.y], rot: p.rot, boosting: p.boosting })  }  function frame_update(dt: number) { diff --git a/test-client/protocol.ts b/test-client/protocol.ts index fd0f8d43..f3bb8acb 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -30,7 +30,7 @@ export interface Gamedata {  export type PacketS =      { type: "join", name: string, character: number } // You join, sent as first packet. -    | { type: "position", pos: Vec2, rot: number } // Update your position and rotation in radians (0 is -y) +    | { type: "position", pos: Vec2, rot: number, boosting: boolean } // Update your position and rotation in radians (0 is -y)      | { type: "interact", pos: Vec2, edge: boolean } // Interact with some tile. edge is true when pressing and false when releasing interact button      | { type: "communicate", message?: Message, persist: boolean } // Send a message      | { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision @@ -40,7 +40,7 @@ export type PacketC =      | { type: "data", data: Gamedata } // Game data was changed      | { type: "add_player", id: PlayerID, name: string, position: Vec2, character: number } // Somebody else joined (or was already in the game)      | { type: "remove_player", id: PlayerID }  // Somebody left -    | { type: "position", player: PlayerID, pos: Vec2, rot: number } // Update the position of a players (your own position is included here) +    | { type: "position", player: PlayerID, pos: Vec2, rot: number, boosting: boolean } // Update the position of a players (your own position is included here)      | { type: "move_item", from: ItemLocation, to: ItemLocation } // Item moved      | { type: "set_item", location: ItemLocation, item?: ItemIndex } // the item contained in a tile or player changed      | { type: "set_progress", item: ItemLocation, progress?: number, warn: boolean } // A tile is doing something. progress goes from 0 to 1, then null when finished diff --git a/test-client/visual.ts b/test-client/visual.ts index 2fbe9f78..5d9b7a76 100644 --- a/test-client/visual.ts +++ b/test-client/visual.ts @@ -132,6 +132,7 @@ function draw_player(player: PlayerData) {      ctx.save()      ctx.translate(player.anim_position.x, player.anim_position.y)      ctx.rotate(-player.rot) +    if (player.boosting) ctx.scale(1.3, 1.3)      draw_character(player.character)      ctx.restore() | 
