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-rw-r--r--test-client/main.ts2
-rw-r--r--test-client/protocol.ts2
-rw-r--r--test-client/visual.ts8
3 files changed, 8 insertions, 4 deletions
diff --git a/test-client/main.ts b/test-client/main.ts
index 4d1e9c53..72e88c90 100644
--- a/test-client/main.ts
+++ b/test-client/main.ts
@@ -99,6 +99,7 @@ export const items_removed = new Set<ItemData>()
export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0], tile_collide: [], tile_interact: [] }
export let my_id: PlayerID = -1
+export let points = 0
export let demands_completed = 0
export let demands_failed = 0
export const camera: V2 = { x: 0, y: 0 }
@@ -197,6 +198,7 @@ function packet(p: PacketC) {
case "score":
demands_completed = p.demands_completed
demands_failed = p.demands_failed
+ points = p.points
break;
case "error":
console.warn(p.message)
diff --git a/test-client/protocol.ts b/test-client/protocol.ts
index ba6a630c..28ed6d11 100644
--- a/test-client/protocol.ts
+++ b/test-client/protocol.ts
@@ -48,7 +48,7 @@ export type PacketC =
| { type: "set_active", tile: Vec2, progress?: number, warn: boolean } // A tile is doing something. progress goes from 0 to 1, then null when finished
| { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed
| { type: "communicate", player: PlayerID, message?: Message } // A player wants to communicate something, message is null when cleared
- | { type: "score", demands_failed: number, demands_completed: number, } // Supplies information for score OSD
+ | { type: "score", points: number, demands_failed: number, demands_completed: number, } // Supplies information for score OSD
| { type: "set_ingame", state: boolean } // Set to false when entering the game or switching maps
| { type: "error", message?: Message } // Your client did something wrong.
diff --git a/test-client/visual.ts b/test-client/visual.ts
index 1b4363e8..19866710 100644
--- a/test-client/visual.ts
+++ b/test-client/visual.ts
@@ -15,7 +15,7 @@
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
-import { ItemData, MessageData, PlayerData, TileData, camera, camera_scale, canvas, ctx, data, demands_completed, demands_failed, get_interact_target, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, my_id, players, tiles } from "./main.ts";
+import { ItemData, MessageData, PlayerData, TileData, camera, camera_scale, canvas, ctx, data, demands_completed, demands_failed, get_interact_target, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, my_id, players, points, tiles } from "./main.ts";
import { PLAYER_SIZE } from "./movement.ts";
import { FALLBACK_TILE, ITEMS, TILES, FALLBACK_ITEM } from "./tiles.ts";
import { V2, ceil_v2, floor_v2 } from "./util.ts";
@@ -77,9 +77,11 @@ export function draw_ingame() {
ctx.fillStyle = "white"
ctx.textAlign = "left"
ctx.textBaseline = "bottom"
+ ctx.font = "30px sans-serif"
+ ctx.fillText(`Points: ${points}`, 10, canvas.height - 60)
ctx.font = "20px sans-serif"
- ctx.fillText(`Completed: ${demands_completed}`, 10, canvas.height - 10)
- ctx.fillText(`Failed: ${demands_failed}`, 10, canvas.height - 30)
+ ctx.fillText(`Completed: ${demands_completed}`, 10, canvas.height - 30)
+ ctx.fillText(`Failed: ${demands_failed}`, 10, canvas.height - 10)
if (keys_down.has("KeyP")) {
draw_debug()