diff options
Diffstat (limited to 'test-client')
-rw-r--r-- | test-client/main.ts | 22 | ||||
-rw-r--r-- | test-client/protocol.ts | 6 | ||||
-rw-r--r-- | test-client/visual.ts | 46 |
3 files changed, 64 insertions, 10 deletions
diff --git a/test-client/main.ts b/test-client/main.ts index 72e88c90..e3185c67 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -78,6 +78,7 @@ export interface PlayerData extends MovementBase { character: number, anim_position: V2, message?: MessageData, + message_clear?: number, } export interface TileData { @@ -98,6 +99,8 @@ export const items_removed = new Set<ItemData>() export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0], tile_collide: [], tile_interact: [] } +export let global_message: MessageData | undefined = undefined +let global_message_clear: number | undefined = undefined export let my_id: PlayerID = -1 export let points = 0 export let demands_completed = 0 @@ -191,8 +194,10 @@ function packet(p: PacketC) { break; case "communicate": { const player = players.get(p.player)! + if (player.message_clear) clearTimeout(player.message_clear) if (p.message) player.message = { inner: p.message, anim_size: 0., anim_position: player.anim_position } - else player.message = undefined + if (p.persist && !p.message) player.message = undefined + if (!p.persist) player.message_clear = setTimeout(() => delete player.message, 3000) break; } case "score": @@ -201,8 +206,14 @@ function packet(p: PacketC) { points = p.points break; case "error": + if (global_message_clear) clearTimeout(global_message_clear) + global_message = { inner: { text: p.message }, anim_size: 0., anim_position: { x: 0, y: 0 } } + global_message_clear = setTimeout(() => global_message = undefined, 4000) console.warn(p.message) break; + case "set_ingame": + console.log(`ingame ${p.state}`); + break; default: console.warn("unknown packet", p); } @@ -218,9 +229,9 @@ function keyboard(ev: KeyboardEvent, down: boolean) { if (HANDLED_KEYS.includes(ev.code)) ev.preventDefault() if (!keys_down.has(KEY_INTERACT) && ev.code == KEY_INTERACT && down) set_interact(true) if (keys_down.has(KEY_INTERACT) && ev.code == KEY_INTERACT && !down) set_interact(false) - if (down && ev.code == "Numpad1") send({ type: "communicate", message: { text: "/start default-small-default" } }) - if (down && ev.code == "Numpad2") send({ type: "communicate", message: { text: "/start default-big-default" } }) - if (down && ev.code == "Numpad0") send({ type: "communicate", message: { text: "/end" } }) + if (down && ev.code == "Numpad1") send({ type: "communicate", message: { text: "/start default-small-default" }, persist: false }) + if (down && ev.code == "Numpad2") send({ type: "communicate", message: { text: "/start default-big-default" }, persist: false }) + if (down && ev.code == "Numpad0") send({ type: "communicate", message: { text: "/end" }, persist: false }) if (down) keys_down.add(ev.code) else keys_down.delete(ev.code) } @@ -233,8 +244,7 @@ function close_chat() { } function toggle_chat() { if (chat) { - if (chat.value.length) send({ type: "communicate", message: { text: chat.value } }) - else send({ type: "communicate" }) + if (chat.value.length) send({ type: "communicate", message: { text: chat.value }, persist: false }) chat.remove() canvas.focus() chat = null; diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 94858387..f9f0dbaf 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -32,7 +32,7 @@ export type PacketS = { type: "join", name: string, character: number } // You join, sent as first packet. | { type: "position", pos: Vec2, rot: number } // Update your position and rotation in radians (0 is -y) | { type: "interact", pos: Vec2, edge: boolean } // Interact with some tile. edge is true when pressing and false when releasing interact button - | { type: "communicate", message?: Message } // Send a message + | { type: "communicate", message?: Message, persist: boolean } // Send a message | { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision export type PacketC = @@ -47,10 +47,10 @@ export type PacketC = | { type: "set_player_item", player: PlayerID, item?: ItemIndex } // A player changed their item | { type: "set_active", tile: Vec2, progress?: number, warn: boolean } // A tile is doing something. progress goes from 0 to 1, then null when finished | { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed - | { type: "communicate", player: PlayerID, message?: Message } // A player wants to communicate something, message is null when cleared + | { type: "communicate", player: PlayerID, message?: Message, persist: boolean } // A player wants to communicate something, message is null when cleared | { type: "score", points: number, demands_failed: number, demands_completed: number, } // Supplies information for score OSD | { type: "set_ingame", state: boolean } // Set to false when entering the game or switching maps - | { type: "error", message?: Message } // Your client did something wrong. + | { type: "error", message: string } // Your client did something wrong. export type Message = { item: number } diff --git a/test-client/visual.ts b/test-client/visual.ts index 19866710..a26bab6c 100644 --- a/test-client/visual.ts +++ b/test-client/visual.ts @@ -15,7 +15,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>. */ -import { ItemData, MessageData, PlayerData, TileData, camera, camera_scale, canvas, ctx, data, demands_completed, demands_failed, get_interact_target, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, my_id, players, points, tiles } from "./main.ts"; +import { ItemData, MessageData, PlayerData, TileData, camera, camera_scale, canvas, ctx, data, demands_completed, demands_failed, get_interact_target, global_message, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, my_id, players, points, tiles } from "./main.ts"; import { PLAYER_SIZE } from "./movement.ts"; import { FALLBACK_TILE, ITEMS, TILES, FALLBACK_ITEM } from "./tiles.ts"; import { V2, ceil_v2, floor_v2 } from "./util.ts"; @@ -74,6 +74,8 @@ export function draw_ingame() { ctx.restore() + draw_global_message() + ctx.fillStyle = "white" ctx.textAlign = "left" ctx.textBaseline = "bottom" @@ -200,6 +202,48 @@ function draw_message(m: MessageData) { for (const c of comps) c(ctx) ctx.translate(0, 1) } + if ("text" in m.inner) { + ctx.translate(0, -1) + + ctx.textAlign = "center" + ctx.font = "15px sans-serif" + ctx.scale(2 / camera_scale, 2 / camera_scale) + const w = ctx.measureText(m.inner.text).width + 30 + + ctx.fillStyle = "#fffa" + ctx.beginPath() + ctx.roundRect(-w / 2, -15, w, 30, 5) + ctx.fill() + + ctx.fillStyle = "black" + ctx.textBaseline = "middle" + ctx.fillText(m.inner.text, 0, 0) + + ctx.translate(0, 1) + } + ctx.restore() +} + +function draw_global_message() { + if (!global_message) return + ctx.save() + ctx.translate(canvas.width / 2, canvas.height / 6) + if ("text" in global_message.inner) { + ctx.font = "20px monospace" + const lines = global_message.inner.text.split("\n") + const w = lines.reduce((a, v) => Math.max(a, ctx.measureText(v).width), 0) + 20 + + ctx.fillStyle = "#fffa" + ctx.beginPath() + ctx.roundRect(-w / 2, -20, w, lines.length * 25 + 20, 5) + ctx.fill() + + ctx.fillStyle = "black" + ctx.textAlign = "left" + ctx.textBaseline = "middle" + for (let i = 0; i < lines.length; i++) + ctx.fillText(lines[i], -w / 2 + 10, i * 25) + } ctx.restore() } |