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-rw-r--r--test-client/protocol.ts1
1 files changed, 1 insertions, 0 deletions
diff --git a/test-client/protocol.ts b/test-client/protocol.ts
index a41c19d7..d1cd9c07 100644
--- a/test-client/protocol.ts
+++ b/test-client/protocol.ts
@@ -39,6 +39,7 @@ export interface Gamedata {
export type PacketS =
{ type: "join", name: string, character: number, class: PlayerClass } // Spawns a new character. The server replies with "joined". Dont send it to spectate.
| { type: "leave", player: PlayerID } // Despawns a character
+ | { type: "idle", paused: boolean } // Indicates that this player is actively participating in the game right now.
| { type: "movement", player: PlayerID, pos: Vec2, dir: Vec2, boost: boolean }
| { type: "interact", player: PlayerID, pos?: Vec2, hand: number } // Interact with some tile. pos is a position when pressing and null when releasing interact button
| { type: "communicate", player: PlayerID, message?: Message, timeout?: number, pin?: boolean } // Sends a message