diff options
Diffstat (limited to 'test-client')
-rw-r--r-- | test-client/main.ts | 2 | ||||
-rw-r--r-- | test-client/protocol.ts | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/test-client/main.ts b/test-client/main.ts index 2987af54..f295e0ca 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -284,7 +284,7 @@ export function get_interact_target(): V2 | undefined { function set_interact(edge: boolean) { if (edge) interacting = get_interact_target() - if (interacting) send({ type: "interact", pos: [interacting.x, interacting.y], edge }) + if (interacting) send({ type: "interact", pos: edge ? [interacting.x, interacting.y] : undefined }) if (!edge) interacting = undefined } diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 34efe602..ddbc43c8 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -33,7 +33,7 @@ export type PacketS = { type: "join", name: string, character: number } // Spawns your character. Dont send it to spectate. | { type: "leave" } // Despawns your character | { type: "position", pos: Vec2, rot: number, boosting: boolean } // Update your position and rotation in radians (0 is -y) - | { type: "interact", pos: Vec2, edge: boolean } // Interact with some tile. edge is true when pressing and false when releasing interact button + | { type: "interact", pos?: Vec2 } // Interact with some tile. pos is a position when pressing and null when releasing interact button | { type: "communicate", message?: Message, persist: boolean } // Send a message | { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision |