aboutsummaryrefslogtreecommitdiff
path: root/test-client
diff options
context:
space:
mode:
Diffstat (limited to 'test-client')
-rw-r--r--test-client/main.ts6
-rw-r--r--test-client/visual.ts9
2 files changed, 14 insertions, 1 deletions
diff --git a/test-client/main.ts b/test-client/main.ts
index c2619f6e..b0b492ce 100644
--- a/test-client/main.ts
+++ b/test-client/main.ts
@@ -99,6 +99,8 @@ export const items_removed = new Set<ItemData>()
export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0], tile_collide: [], tile_interact: [] }
export let my_id: PlayerID = -1
+export let demands_completed = 0
+export let demands_failed = 0
export const camera: V2 = { x: 0, y: 0 }
export let camera_scale = 0.05;
export const interact_target_anim: V2 = { x: 0, y: 0 }
@@ -191,6 +193,10 @@ function packet(p: PacketC) {
else player.message = undefined
break;
}
+ case "score":
+ demands_completed = p.demands_completed
+ demands_failed = p.demands_failed
+ break;
case "error":
console.warn(p.message)
break;
diff --git a/test-client/visual.ts b/test-client/visual.ts
index 6a02dbee..1b4363e8 100644
--- a/test-client/visual.ts
+++ b/test-client/visual.ts
@@ -15,7 +15,7 @@
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
-import { ItemData, MessageData, PlayerData, TileData, camera, camera_scale, canvas, ctx, data, get_interact_target, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, my_id, players, tiles } from "./main.ts";
+import { ItemData, MessageData, PlayerData, TileData, camera, camera_scale, canvas, ctx, data, demands_completed, demands_failed, get_interact_target, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, my_id, players, tiles } from "./main.ts";
import { PLAYER_SIZE } from "./movement.ts";
import { FALLBACK_TILE, ITEMS, TILES, FALLBACK_ITEM } from "./tiles.ts";
import { V2, ceil_v2, floor_v2 } from "./util.ts";
@@ -74,6 +74,13 @@ export function draw_ingame() {
ctx.restore()
+ ctx.fillStyle = "white"
+ ctx.textAlign = "left"
+ ctx.textBaseline = "bottom"
+ ctx.font = "20px sans-serif"
+ ctx.fillText(`Completed: ${demands_completed}`, 10, canvas.height - 10)
+ ctx.fillText(`Failed: ${demands_failed}`, 10, canvas.height - 30)
+
if (keys_down.has("KeyP")) {
draw_debug()
}