diff options
Diffstat (limited to 'test-client')
-rw-r--r-- | test-client/main.ts | 6 | ||||
-rw-r--r-- | test-client/visual.ts | 9 |
2 files changed, 14 insertions, 1 deletions
diff --git a/test-client/main.ts b/test-client/main.ts index c2619f6e..b0b492ce 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -99,6 +99,8 @@ export const items_removed = new Set<ItemData>() export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0], tile_collide: [], tile_interact: [] } export let my_id: PlayerID = -1 +export let demands_completed = 0 +export let demands_failed = 0 export const camera: V2 = { x: 0, y: 0 } export let camera_scale = 0.05; export const interact_target_anim: V2 = { x: 0, y: 0 } @@ -191,6 +193,10 @@ function packet(p: PacketC) { else player.message = undefined break; } + case "score": + demands_completed = p.demands_completed + demands_failed = p.demands_failed + break; case "error": console.warn(p.message) break; diff --git a/test-client/visual.ts b/test-client/visual.ts index 6a02dbee..1b4363e8 100644 --- a/test-client/visual.ts +++ b/test-client/visual.ts @@ -15,7 +15,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>. */ -import { ItemData, MessageData, PlayerData, TileData, camera, camera_scale, canvas, ctx, data, get_interact_target, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, my_id, players, tiles } from "./main.ts"; +import { ItemData, MessageData, PlayerData, TileData, camera, camera_scale, canvas, ctx, data, demands_completed, demands_failed, get_interact_target, interact_active_anim, interact_possible_anim, interact_target_anim, items_removed, keys_down, my_id, players, tiles } from "./main.ts"; import { PLAYER_SIZE } from "./movement.ts"; import { FALLBACK_TILE, ITEMS, TILES, FALLBACK_ITEM } from "./tiles.ts"; import { V2, ceil_v2, floor_v2 } from "./util.ts"; @@ -74,6 +74,13 @@ export function draw_ingame() { ctx.restore() + ctx.fillStyle = "white" + ctx.textAlign = "left" + ctx.textBaseline = "bottom" + ctx.font = "20px sans-serif" + ctx.fillText(`Completed: ${demands_completed}`, 10, canvas.height - 10) + ctx.fillText(`Failed: ${demands_failed}`, 10, canvas.height - 30) + if (keys_down.has("KeyP")) { draw_debug() } |